#random triangle in raised curved road is lower than it should be ingame + simfphys friction issue

1 messages · Page 1 of 1 (latest)

elfin nacelle
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in hammer:

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its a func_detail also (the whole turn)

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vertex view

elfin nacelle
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ok i just turned it into a func_brush, but it has some slight visual bugs now

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but atleast collisions seem to work as they should..

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now it can be removed with the remover tool.. awesome!!

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like.. how the fuck does this happen??

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im curious how compiling ends up with these seemingly random errors, like first 2nd segment from the start had an issue when it was func_detail, now 6th last segment has an issue now that its func_brush, the only thing i did manually was move vertecies up using arrow keys (i made sure i didnt fuck up on this one, the vertecies of the top triangle of the brush line up perfectly with the bottom one, and the height difference between each pair of verticies is the same)

glad mortar
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@elfin nacelle are all vertices on grid?

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pretty hard to tell from the side but you seem like you know what you're doing so id assume they are

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and on another note why aren't you using a displacement for this purpose

elfin nacelle
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idk i just didnt think of that before i made most of it, that would have also made making terrain features near road/lining up terrain to road alot easier

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and yea its on 1-unit grid, it had to be for me to cut it into triangles

glad mortar
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if you send the vmf i can take a look? but no guarantees i can fix it of course