#Broken Dynamic Shadows

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mental edge
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Dynamic shadows are broken and inconsistent. In the 4 images it's the same compile, just different spots, where some things work and some don't. I have no clue what causes this. Previously setting a sky IBL source in the light_env did this, or so I thought, but then it worked later with that. The objects and places dynamic shadows work on don't even stay consistent between compiles.

dire current
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more than one light env perhaps

mental edge
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there is only one

ionic echo
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I ran into this when a map had a skybox face sealing the bottom, in that case changing it to nodraw fixed the shadows

mental edge
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tried that, no change