#Props from L4D2 don't appear ingame, but in hammer++?
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you'd have to decompile the model with crowbar and recompile it with gmod settings
and the reason that they appear in h++ is that it's running off source 2013, not gmod
In hammer are they referencing l4d2 or the models in your gmod? You gotta either mount the file location or add the models to you gmod directory
Either mount the game dir to your gmod mount.cfg or put the models in their respective gmod materials and models folder
No it makes sense you're using sp hp++ with gmod. You can configure your h++ to mount gmod files and other games in the 2013 sp gameinfo.txt
The textures for models are in game/textures/models and the model files are in game/models/ both need to be copied or moved as you port content depending on how you're mounting or porting content
ah yeah i forgot gmod had the l4d2 files ported over properly