#Props from L4D2 don't appear ingame, but in hammer++?

1 messages · Page 1 of 1 (latest)

azure pawn
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probably has something to do with the models being differently compiled to work for l4d2 specifically

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you'd have to decompile the model with crowbar and recompile it with gmod settings

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and the reason that they appear in h++ is that it's running off source 2013, not gmod

zinc sluice
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In hammer are they referencing l4d2 or the models in your gmod? You gotta either mount the file location or add the models to you gmod directory

zinc sluice
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Either mount the game dir to your gmod mount.cfg or put the models in their respective gmod materials and models folder

zinc sluice
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No it makes sense you're using sp hp++ with gmod. You can configure your h++ to mount gmod files and other games in the 2013 sp gameinfo.txt

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The textures for models are in game/textures/models and the model files are in game/models/ both need to be copied or moved as you port content depending on how you're mounting or porting content

azure pawn
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ah yeah i forgot gmod had the l4d2 files ported over properly