#Lighting? Artifacts On Walls

1 messages · Page 1 of 1 (latest)

delicate orchid
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I've sent quite a lot of messages about this already in the main channel but thought it would be best to ask in here an hope somebody knows of a solution. People have also taken a look at the vmap and don't really know either. So uhhhh 👴

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There is also my most recent vmap soince people looked at it

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I've
deleted lights, made new ones, used different light types
remade the faces
split the faces
looked at lightmaps

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If still goes unknown by fixing from myself and others, I'll just remake it but, doing the map itself was kind of an exercise to learn the tools so would prefer to know what I did wrong before making the same mistakes

spiral vale
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what settings are you compiling on?

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whole map is one mesh too, that might be an issue....

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are you doing a cordon compile?

delicate orchid
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I tried all types of compile settings, with/without cordon

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i was told it being one mesh wasn't a problem right now but to split it up at some point

spiral vale
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I would be splitting it up now to confirm thats not the issue

fast kiln
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show lighting complexity view

delicate orchid
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I might have shown that to somebody else, but forget the names of stuff, how would i show that

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not the thing i was thinking of but i'd also shown this to someone

fast kiln
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not horrible, probably not the issue then

delicate orchid
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If it was something to do with not having more than 1 mesh I would have thought my ported maps that came in as 1 mesh had problems when compiled

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I feel like just remakin g it from scratch might be the best course of action as it seems like its not a common/obvious issue

delicate orchid
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I split this room's faces from the rest of the mesh, compiled and opened mat_fullbright 2 and here it is

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I had said before it was on the lightmap thing but uhh

delicate orchid
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honestly just going to remake from scratch, got these when splitting meshes

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I think its just shoddy work i've done

delicate orchid
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nvm dawg built 1 singular room and its still fucked 😭

spiral vale
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has anyone else compiled it

delicate orchid
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yes

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same thing

spiral vale
delicate orchid
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In the same places too

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like I just deleted everything from the vmap made a room cut up some faces put in a skybox face in the wall where an door to outside would be and its still giving me this shit

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This time the artifacts are lining up with the cuts i've made-ish

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but I cannot understand what is wrong about it

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vmap if anyone can take a look so they can explain how I'm an idiot for doing something

spiral vale
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I'm compling your things so I can hopefully talk down to you in a little bit 🙂

delicate orchid
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Thanks 😆

spiral vale
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I split up the lightmap playerspace stuff so its per room

delicate orchid
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I forgot to put one of the lightmap things in this map, but I don't think its that for this one anyway

spiral vale
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didn't work anyway

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fucking about with your lights

delicate orchid
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I fucked about with my lights quite a lot

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just fuckin weird

spiral vale
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no idea

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I give up for now

devout solar
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Peake is cursed. Everyone that helps him cannot help him

delicate orchid
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Time to ping all valve workers in a certain chat

mint beacon
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I will be posting my findings

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I have none

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There are no findings

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this is an omni light

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you know, a non square light

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a non cuboid light

mint beacon
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I have run out of ideas

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I've:
Completely cleaned up all topology
Moved lights around
Deleted Lights
Used only an emissive object
Moved and rotated the map
Changed the wall texture
Remade the light_env
Used a different light
Changed visibility to full under map properties
Exported level geo, imported to blender, exported from blender back into hammer
Added minimal blocklight
Tried separating the toolssky from the mesh (just to try)

delicate orchid
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Thanks for trying Seth

mint beacon
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It's not the light env because I accidentally blocked it

mint beacon
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So uhhh, map bad

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I'm done touching it

devout solar
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Everything that touches peake's map turns to ash

spiral vale
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@ancient meadow any ideas?... 😐

ancient meadow
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Tonight when I’m back from work I’ll take a look ❤️

delicate orchid
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❤️

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I really can't fathom how it could have gone so wrong when all I've done is create a single room and cut it up a bit using the clipping tool

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For the singular room vmap anyway

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The larger one I made before had some more questionable topology than the single room but still with the same methods

delicate orchid
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I believe it was to do with stationery lights

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Don't have too many overlapping

timber gazelle
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Tried just copying it into a completely new vmap file?