#func_monitors not working when final compiling

1 messages · Page 1 of 1 (latest)

sonic venture
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As the title suggest, I have two monitors on my map that are aligned just right (as checked by compiling fast/only parts of the map), but when I want to compile the entire map with HDR + LDR final, they mess up and only show 1/4 of the screen, specifically the upper left corner. Why is that?

keen arch
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H++ has a problem with fitting correctly. You need to open hammer and then fit it

echo cedar
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Fit and scale the monitor texture to your brush?

keen arch
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Broken in h++ @echo cedar

sonic venture
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Jesus Christ I forgot to answer