#Hammer++ suddenly not working anymore

1 messages · Page 1 of 1 (latest)

molten wedge
#

So after a big pause in mapping ive kinda came back to lurk into Hammer again but just to see how H++ is broken now. The 2D grid in the 2D windows is just gone and selecting anything shows a white outline instead of a yellow one. I havent changed anything in my H++ installation either so im kinda lost here.

weak urchin
#

check your version of H++ and see if there a newer version on the H++ web site

molten wedge
#

Already done that but it was the newest version already

weak urchin
#

post image of your configs here

molten wedge
#

I will when when I can

weak urchin
#

ok

#

are you using H++ with sdk 2013 mp branch

molten wedge
#

Im using the H++ with sdk 2013 sp branch

#
{
    "Games"
    {
        "Garry's Mod Metrostroi"
        {
            "GameDir"        "I:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\hammerplusplus\custom_gameinfo"
            "Hammer"
            {
                "GameData0"        "I:\SteamLibrary\steamapps\common\GarrysMod\bin\garrysmod.fgd"
                "GameData1"        "I:\SteamLibrary\steamapps\common\GarrysMod\bin\metrostroi.fgd"
                "GameData2"        "I:\SteamLibrary\steamapps\common\GarrysMod\bin\metrostroi_berlin.fgd"
                "GameData3"        "I:\SteamLibrary\steamapps\common\GarrysMod\bin\metrostroi_german.fgd"
                "GameData4"        "I:\SteamLibrary\steamapps\common\GarrysMod\bin\plarail.fgd"
                "GameData5"        "I:\SteamLibrary\steamapps\common\GarrysMod\bin\wiremod.fgd"
                "GameData6"        "I:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\base.fgd"
                "GameData7"        "I:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\halflife2.fgd"
                "GameData8"        "I:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\hammerplusplus\hammerplusplus_fgd.fgd"
                "TextureFormat"        "5"
                "MapFormat"        "4"
                "DefaultTextureScale"        "0.250000"
                "DefaultLightmapScale"        "16"
                "GameExe"        "I:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
                "DefaultSolidEntity"        "func_detail"
                "DefaultPointEntity"        "prop_static"
                "BSP"        "I:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
                "Vis"        "I:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
                "Light"        "I:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
                "GameExeDir"        "I:\SteamLibrary\steamapps\common\GarrysMod"
                "MapDir"        "I:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps"
                "BSPDir"        "I:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps"
                "PrefabDir"        "I:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\Prefabs"
                "CordonTexture"        "dev/dev_measuregeneric01b"
                "MaterialExcludeCount"        "0"
                "Previous"        "1"
            }
        }
    }
    "SDKVersion"        "5"
}
#

This is my custom gameconfig

weak urchin
#

this should point to the 2013 sp hl2.exe only thing is can can't launch maps from H++

molten wedge
#

Honestly I never use that feature since I run the game alongside Hammer

weak urchin
#

this is mine but i use 2013 mp branch and mount the gmod assets in the hl2dm gameinfo.txt

molten wedge
#

Interesting

#

I made a whole "fake" game directory for H++

#

with a custom gameinfo and everything

molten wedge
#

Ok so after testing around a little I discovered that the 2013 SDK Hammer behaves the same on the same gameconfig as H++ which means it must be a Gmod problem? Letting Hammer / Hammer++ load the default Hl2 config doesnt break it

#

I found the issue! Trying to mount the garrysmod.vpk since the June 2023 Update from Gmod breaks Hammer 2013 / Hammer++