#Hammer++ suddenly not working anymore
1 messages · Page 1 of 1 (latest)
check your version of H++ and see if there a newer version on the H++ web site
Already done that but it was the newest version already
post image of your configs here
I will when when I can
Im using the H++ with sdk 2013 sp branch
{
"Games"
{
"Garry's Mod Metrostroi"
{
"GameDir" "I:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\hammerplusplus\custom_gameinfo"
"Hammer"
{
"GameData0" "I:\SteamLibrary\steamapps\common\GarrysMod\bin\garrysmod.fgd"
"GameData1" "I:\SteamLibrary\steamapps\common\GarrysMod\bin\metrostroi.fgd"
"GameData2" "I:\SteamLibrary\steamapps\common\GarrysMod\bin\metrostroi_berlin.fgd"
"GameData3" "I:\SteamLibrary\steamapps\common\GarrysMod\bin\metrostroi_german.fgd"
"GameData4" "I:\SteamLibrary\steamapps\common\GarrysMod\bin\plarail.fgd"
"GameData5" "I:\SteamLibrary\steamapps\common\GarrysMod\bin\wiremod.fgd"
"GameData6" "I:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\base.fgd"
"GameData7" "I:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\halflife2.fgd"
"GameData8" "I:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\hammerplusplus\hammerplusplus_fgd.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "I:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "prop_static"
"BSP" "I:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
"Vis" "I:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
"Light" "I:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
"GameExeDir" "I:\SteamLibrary\steamapps\common\GarrysMod"
"MapDir" "I:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps"
"BSPDir" "I:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps"
"PrefabDir" "I:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\Prefabs"
"CordonTexture" "dev/dev_measuregeneric01b"
"MaterialExcludeCount" "0"
"Previous" "1"
}
}
}
"SDKVersion" "5"
}
This is my custom gameconfig
this should point to the 2013 sp hl2.exe only thing is can can't launch maps from H++
Honestly I never use that feature since I run the game alongside Hammer
this is mine but i use 2013 mp branch and mount the gmod assets in the hl2dm gameinfo.txt
Interesting
I made a whole "fake" game directory for H++
with a custom gameinfo and everything
Ok so after testing around a little I discovered that the 2013 SDK Hammer behaves the same on the same gameconfig as H++ which means it must be a Gmod problem? Letting Hammer / Hammer++ load the default Hl2 config doesnt break it
I found the issue! Trying to mount the garrysmod.vpk since the June 2023 Update from Gmod breaks Hammer 2013 / Hammer++