#Can sprites be named?

1 messages · Page 1 of 1 (latest)

twilit venture
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I've got a basic setup with a func_breakable to turnoff a light, but when I name the sprite that goes with the light it doesn't appear ingame.

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Is there a workaround to use sprites with logic like this?

fervent lodge
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is the flag "Start on" checked?

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sprites are very commonly used in this way

daring galleon
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The input for sprites to go on and off is ShowSprite and HideSprite