Hi! Im having some isues with framerate on my map. I've tried placing hint brushes around the place to try and break up the visleafs but things are still being rendered behind brushes (shown in screenshots). It worked for one of them and i've got area portals inside each of the doors and they work how they're supposed to so idrk what's wrong/how to do it. Also, this is my first proper map in hammer. Pls help me lol 🙂
#Can someone help me with optimising my map
1 messages · Page 1 of 1 (latest)
Also, after I've shot 2 portals my frames decrease from the my max 240 to like 160 ish. There is a large frame drop when that first happens as well but not after I reload the map and shoot the portals again. (Also also im (99.9% sure its not my pc being bad because i have an i9 9900K processor, 64gb ram and an RTX 4080 lol)
Can someone help me with optimising my map
fair
that on the screen doesnt look like a lot of props
but if you really wanted to run it on a 2007 laptop
you could probably use fade distances
i've already tried that and it was too noticable
also it does still cause a lag spike
and 160 fps is lower than normal portal 2 maps
it's hard to tell what you could do without really seeing well how it's structured
i can send you the vmf if you like
if you dont mind, sure
just dont steal it pls lol
i mean dont upload it as you own 🙂
my brush work and everything is probs terrible
i wont
ok
its really tiny I dont understand how this could lag anything 😄
ik lol
btw if you run the map ignore the weird glados line at the start. its just a placeholder
the instances you are using are custom?
erm
I dont think so...
maybe
oh wait
the gel dropper one is
the instance just doesn't have the dropper model built in
it seems to work..
what works? lol
it compiles, i have all the instances
oh good
is what i meant
ah ok
as for the level
the way its laid out doesnt look like there is much room to optimize
the ceiling hole is visible from preety much everywhere
so the props are gonna render no matter what, even with an area portal
but such a tiny tiny level should not be a problem to run in any capacity
it's probably got less detail and is way smaller than a stock hl2 map
which is not desparaging it, just comparing
I think youre fine keeping it as is
Ok