#Compilation stops at the last part of BuildVisLeafs

1 messages · Page 1 of 1 (latest)

cyan flax
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per the title. It gets almost all the way there, then instead of a 10, the "Finished. press a key to close" message appears.

final cove
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likely hitting 32bit ram limit

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looks like it almost completes though, I might try doing a bit of luxel scale optimization and try again

cyan flax
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i removed a few func_details that are placeholders for models and it compiles

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i guess in the final it will be okay

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just never seen this error before

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luxel scale optimization being configuring lightmap scale right

final cove
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its not an error that most maps hit

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but it can be one if you have:

  • an incredibly stupid amount of surfaces
  • very huge enormous surfaces (particularly multiple of them)
  • extreme abuse of low lightmap scale
  • really really fucky brushes that vrad has trouble working with
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so it can usually be worked around well enough by doing luxel scale optimization and not having massive huge brush surfaces if possible

cyan flax
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well it's just a preety big map with a preety big skybox

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although it did turn my attention towards places that are unnecessary to have dense lightmaps

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like rooftops

unkempt cobalt
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l4d =/= big skybox??

cyan flax
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why not

unkempt cobalt
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I fail to understand why such a big map is needed for l4d. This isn't gmod

cyan flax
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I mean, I don't mean extremely big, preety standard for that game imo

unkempt cobalt
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ah ok

cyan flax
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but bigger than most like, cs, hl2 or tf2 maps

unkempt cobalt
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Yeah

cyan flax
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this is the skybox I think it's preety cute

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probably won't be keeping the google maps screenshot but I'll see