#Speedmod broken
1 messages · Page 1 of 1 (latest)
How much FPS are you getting
There's a bug with the source engine that does that if you get more than 1000fps
around 200 fps

I just tested something new, it does the same for all hl2 maps in my mod not just mine however my maps are also fine when I load them in hl2
and everything else moves at regular speed
source sdk 2013 singleplayer does the same thing as my mod if I load my map in that
I've noticed the flashlight also doesnt work and emplacement guns shoot blanks when I run my mod but that is not the case when I open my map in hl2\
my friend made a new mod for me and it still does it so its my source sdk 2013 singplayer
STILL BROKEN
player_speedmod automatically disables the flashlight
are you sure you don't have host_timescale set lower than 1 or something
though wait
it must be something in your map
maybe, let me try loading a normal hl2 map with my mod
I just reinstalled the sdk and deleted local files to make sure
yep same thing with d3_c17_11
and on the normal sdk as well not just my mod it does the same
it's as if the natural player speedmod is low
so this happens for you with any and all HL2 maps
mod or base game
yes, anything relating to source sdk 2013 singeplayer does this, base maps or custom maps
I tried reinstalling it and deleting all of the files but nothing changed
what about config.cfg
where can I find that? XD
ah sorry I thought you meant in sdk
cl_npc_speedmod_intime "0.25"
cl_npc_speedmod_outtime "1.5"
are the only things referencing speedmod
I mean delete that file and see if that changes anything
this isn't about the speedmod
I suspect it's some other command that's messing with player movement
reinstall everything then
whatever it was, a friend recommended "sv_alternateticks 0" and it fixed it
Isn't that supposed to be 0 by default?