#Keeping csbot OUT of an area

1 messages · Page 1 of 1 (latest)

graceful fern
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you could:

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  • put a clip brush over the fence and regenerate the navmesh
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  • add a func_nav_blocker over the fence (if you don't want to regenerate the navmesh for some reason)
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  • NPC clip a whole area if you don't want bots to be able to go there at all (probably a bad idea for several reasons, like if the bomb gets stuck there), requires rebuilding the navmesh
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okay replace bomb with hostage in that sentence then trollface

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but no it is probably not a great idea just to completely block bots from an area of a map with npc_clip but there are some use cases for it

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just add clip brush 4 or 8 units thick on fence, rebuild navmesh, should fix

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it should give bots a better path, in theory

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you just need to help them out a bit by making sure the navmesh is not generating in places they can't actually go

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no

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clip only blocks players, bots, the bomb, navmesh generation

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uh

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that's it I think