#Keeping csbot OUT of an area
1 messages · Page 1 of 1 (latest)
- put a clip brush over the fence and regenerate the navmesh
- add a func_nav_blocker over the fence (if you don't want to regenerate the navmesh for some reason)
- NPC clip a whole area if you don't want bots to be able to go there at all (probably a bad idea for several reasons, like if the bomb gets stuck there), requires rebuilding the navmesh
okay replace bomb with hostage in that sentence then 
but no it is probably not a great idea just to completely block bots from an area of a map with npc_clip but there are some use cases for it
just add clip brush 4 or 8 units thick on fence, rebuild navmesh, should fix
it should give bots a better path, in theory
you just need to help them out a bit by making sure the navmesh is not generating in places they can't actually go
no
clip only blocks players, bots, the bomb, navmesh generation
uh
that's it I think