Yet another oddity in my journey of reconstructing GoldSrc maps.
In this map, every light including texlights fail on normal VRAD, except for a named light I have in my level.
When -fast VRAD is used though, the lights don't break.
It seems to be tied to the large skybox area in the shown hammer grid image. The black-skybox-texture doesn't seem to be the problem as I used another skybox-texture and the issue still persists. There are other smaller skybox brushes that don't cause this issue when cordon-compiled without that big skybox area.
Once again for me, there is no error I can find in the compile log. Interlopers.net says nothing else other than that vbsp, vvis, and vrad weren't included in the compile log, yet I know they were run.
#All unnamed lights breaking on normal VRAD compile
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