#Prevent the 3D skybox from casting shadows onto the real world?

1 messages · Page 1 of 1 (latest)

mighty idol
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Is it possible to prevent certain brushes in the 3D skybox from casting shadows onto the main map?

tribal helm
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-noskyboxrecurse in vrad

mighty idol
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cant selectively choose which brush not to cast shadows though?

tribal helm
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uhh maybe disabling shadows on the brush (if its an entity) would work but otherwise no

mighty idol
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i'll test some stuff

mighty idol
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func_brush allows for no shadow casting, neat