#func_detail displacement

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white cliff
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A displacement was accidentally marked as a func_detail while working on an extremely large map. The entity number is 2462, but that's all the information I can get about it. The map is large enough to crash H++ when using the Search for Problems dialogue anyway, but I was wondering if there was any way to easily find this without tearing the map apart looking for it.

tender cloak
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#level_design message

white cliff
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Nevermind, I just wasn't thinking hard enough. VisGroups->Uncheck all but Displacements->Mark->Move Selected To World

tender cloak
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Or that yeah