#Survivors spawning under the level

1 messages · Page 1 of 1 (latest)

dim siren
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When going from one saferoom to the other, the players and bots gets stuck under the floor of my level.

I usually set four info_player_start (for multiplayer) and four info_survivor_position at the beginning with the info_landmark. I also put down a nav_mesh marked Player Start.

Is there something I missed when going from one room to the other?

oak nacelle
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do you have the info_landmark in both maps

dim siren
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Yes

  1. At the end of the current level
  2. Same landmark is at the beginning saferoom on the next map
oak nacelle
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and they're named the same, right?

dim siren
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Yes.

oak nacelle
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and the info_changelevel has that as its landmark name keyvalue?

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oh the "player start" nav attribute is only used for the first map
map transitions use "checkpoint"

dim siren
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Hmm..

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I was thinking about that too because I noticed that if I placed checkpoints at the beginning of the map

oak nacelle
dim siren
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Then the survivors would stay in the one that's at the beginning, but not navigate towards the end

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That was why I changed it to have player_start at the beginning

oak nacelle
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The spawn area at the beginning of the campaign should also be marked with CHECKPOINT in order to designate it as a "safe area". The Director will not start the game until a survivor steps out of the safe area.

dim siren
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This is what I currently have for the next map's landmark

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and then for the ending level one of the current map

oak nacelle
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why is its targetname the same as a landmark entity

dim siren
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That's what the wikia recommended like

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Name: Name of the current landmark

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New Map Name: New map's name

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Landmark name: Next map's beginning landmark name

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Forgot to put the landmark's properties with the previous picture

oak nacelle
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looks like player_start is automatic so you don't need to set that manually

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try removing the info_changelevel targetname

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the VDC tutorial doesn't say to do that

dim siren
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Giving it a try now 👍🏽

dim siren
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Update: Found out another method to make the survivors spawn above the ground!

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Entity: info_director
Name: Director

1st output named: OnGameplayStart
Target entities named: director
Via this input: ForceSurvivorPositions
Delay: 0

2nd output named :OnGameplayStart
Target entities named: director
Via this input: ReleaseSurvivorPositions
Delay: 0.10

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That made the players and the bots be able to spawn without getting automatically stuck below the map. Thank you for helping me find the solution, Box! 😄