#How to fix a window with a skybox brush behind it showing a wall thats behind it
1 messages · Page 1 of 1 (latest)
is the skybox brush a brush entity?
its apart of the world geometry
mhhhh
does it need to be a brush entity?
it's just because your skybox renders underneath everything and the way your visleafs flow is allowing the area above to be drawn
the "right" way to do this is put in hints that let the regular vis flow cull it when you're standing below
The brute force way would be to put in an areaportal window above, which do LoS culling of things seen from one side to the other.
you could fit an areaportal window in here between the vis cutting brushes and it should, in theory, cull the leafs that aren't visible in LoS through the opening. It's not the ideal way to do this though, I don't think.