#H++ created Off grid and Unaligned brush when Clipping tool were used

1 messages · Page 1 of 1 (latest)

quasi valve
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Before clipping this wall brush, it is align just fine with ground brush. After clipped it move slightly off 0.502 unit.

In the beginning, I clip this wall in half (fine), then quarter (error). 88.50 length and 88.502 length.

How can I fix it myself?

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Top view: red line and white line doesn't align

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Guys, Please help. How to twerk their programme? How to fix H++?

jaunty grove
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twerk their program?

quasi valve
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edit/fix is what I mean

boreal mist
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You can use the vertex tool to realign to the current grid size

quasi valve
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What about symmetrical? one is 88 in length, another one is 89 in length 😦

boreal mist
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You can also use the vertex tool to just move one side or another

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You can select individual corners

unreal panther
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you are building your map at unit 1
it's already unclean, so you wont be able to make clean diagonal brushes

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so cutting them will make them decimal

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if you are building on higher unit, you will build faster but also be able to make diagonal brushes that stay aligned on the grid

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if you make a square, and cut it in half to make a rectangle triangle
you get a clean diagonal that you can follow

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so yeah, with the way your map is currently built, cutting brushes in diagonal is never gonna be totally clean 🤷‍♂️

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if your brush sizes stays multiple of power2, it will all go well

quasi valve
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Why creating brushes have difference in grid size? Aren't they same?