#My map doesn't render rope material

1 messages · Page 1 of 1 (latest)

limpid ridge
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My compile settings -both -final -StaticPropPolys -StaticPropLighting -TextureShadows

tacit viper
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are you using the default rope material ? try with a different one if that works then its an issue with the material not your level

limpid ridge
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No, I'm using yellow material rope. it's for some reason set to default rope material once I load the map, it doesn't matter if I changed it to another material since the result will be the same.

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I have test the rope material on other map and it worked (the same rope pathway)

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The same light environment entities, same skybox. The result it worked, but not on this map..

tacit viper
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hmm post the compile log

limpid ridge
tacit viper
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check why your getting this error i think its causing this and thats stopping the rope from displaying properly

limpid ridge
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Not how to fix cannot build physics2 data

tacit viper
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can you post your vmf

limpid ridge
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It has one custom texture

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It has issue with grasssprites, but in compiler it gets fixed somehow..

tacit viper
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that could be just a hammer issue

limpid ridge
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I was thinking about that too, since it works perfectly well in compiled map

limpid ridge
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My thoughts that my map must be corrupted some way

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other than that idk

limpid ridge
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I also weren't able to load custom sound effects aswell..