#trying to get multiple func_monitors to work

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shell sparrow
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Trying to get multiple func_monitors with multiple point_camera, or just using one func_monitor but changing the camera.
It says that "Unless you set up multiple render textures in your mod's binaries, only one point_camera can be rendered at any one time.", But i'm not sure what this means / how to do this.

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or is this not possible in a multiplayer server ^

viral falcon
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You can only have one func camera rendering at a time as there is only one render target allocated to it this can be changed in a source mod but not native csgo

shell sparrow
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ah that's disappointing

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thank you

viral falcon
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You can have multiple point_cameras but only one can be active at a time

shell sparrow
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by turning off and on the camera right?

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im guessing something like this

viral falcon
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Yes that should work

shell sparrow
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oh yes it did seem to

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awesome

viral falcon
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You don't need such a big delay it should be fine without one at all

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Unless you want a delay of course

shell sparrow
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yeah that was more for testing purposes to make sure it worked

prisma sparrow
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you can have as many func_monitors as you want

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as long as only one camera is active

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all the func_monitors will show the image from the one camera, if the camera is assigned to those monitors

wintry fog
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I have seen people switch the cameras rapidly to achieve 'multiple' cameras and displays but obviously this is only workable with two or three cameras before the delay becomes significant.

prisma sparrow
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you would only be able to do that at the servers tickrate anyway

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so for two cameras on 64 ticks youd end up with 32 fps monitors