#trying to get multiple func_monitors to work
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You can only have one func camera rendering at a time as there is only one render target allocated to it this can be changed in a source mod but not native csgo
You can have multiple point_cameras but only one can be active at a time
Yes that should work
You don't need such a big delay it should be fine without one at all
Unless you want a delay of course
yeah that was more for testing purposes to make sure it worked
you can have as many func_monitors as you want
as long as only one camera is active
all the func_monitors will show the image from the one camera, if the camera is assigned to those monitors
I have seen people switch the cameras rapidly to achieve 'multiple' cameras and displays but obviously this is only workable with two or three cameras before the delay becomes significant.