#leaks without any errors
1 messages · Page 1 of 1 (latest)
that won't fix it
you need to load the point file and see why its leaking
deleing things that are leaking is only going to make something else leak
figure out how its leaking
by looking at the pointfile
for example, there could be a gap in some of your geometry that prevents the map from sealing
it looks like the underside of your map isn't sealed
there's a huge hole there
turn on nodraw
also, transparent textures dont seal btw
just in case you were using that somewhere, noticed it active
if the grass is a displacement you have to have a normal brush under it displacements don't seal the map, the brush under the displacement must connect to other world brushes
isnt that a red line
oh i see what u mean
if something is leaking it will show a red lin e tho
when u load pointfile
if it looks like its coming from nothing then the origin of the entity is probably not where the entity actually is
how are you making your level
so you create the ground and create the sides and top brushes using the 3D sky material ?
like this
thats why you have leaks your not sealing the level , even thou you can see the sky in hammer thats just a projection it doesn't mean the level is sealed you have to make the sky brushes too
i would watch some tutorials https://www.youtube.com/watch?v=jF3er5lsaeg these are good , just placing a 'skybox' around you map is a bad beginners mistake and causes loads of problems as you make your level bigger , you can also find tutorials on how you make the sky box properly in some tutorials too
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if yur making a map for the garrysmod game then doing a proper skybox is essential