#How do i stop bad lighting on props like these? (see examples)

1 messages ยท Page 1 of 1 (latest)

queen vale
#

Theyre all prop_statics ๐Ÿ™‚

autumn reef
#

are you compiling with -staticproplightingold instead of -staticproplighting

queen vale
#

nope

autumn reef
#

do that

leaden canyon
#

What's the difference?

#

Also, what compilers does that work with?

autumn reef
#

csgo

#

it uses the old algorithm for static prop lighting

#

(which is better)

leaden canyon
#

hm.. why did Valve change it?

autumn reef
#

the new algorithm is essentially only better when you have props that are supposed to blend into brushes (i.e. they have the exact same material and are supposed to continue into each other)