#goofy ahh surf prop collision
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the way I normally do it is to build my ramps in hammer, then import into blender and do whatever
then the brushes i turn into clips, and the model has no collision - its only for visuals
you are going to run into issues with vertex precision using model collision, so i would say to avoid it
(a tiny bump can ruin a whole surf map lol)
thats what i did except for turning into clips
but i would still prefer for not using clips