#func_breakable damage filter. help needed plz
1 messages · Page 1 of 1 (latest)
class filter
@late glen i tried using "filter_activator_class", set Filter Classname to "weapon_breachcharge". Used it as the damage filter for my breakable. but the breach charge doesnt break it. I tried adding an output on the filter activator class ent using 'OnPass' > Breakable > Break. that didnt work either. did i mess up or forget something?
for the class name?
yes
ok ty
still not working 😦
is there a list i can look at? i dont see anything on the wiki unfortunately
for class names
or projectiles
breachcharge_projectile
doesnt work either unfortunately. thanks for continuing to help me. i feel like this should be easier than it is lol
maybe you could put a trigger_remove near the func_breakable that removes any hegrenade_projectile entitys that touch the trigger
or more triggers to remove any other entitys that emit a BLAST damage type
just make sure it only removes the specified entity
Test if you can filter the breakable to only take damage from the class hegrenade_projectile
If it works, then you could do a filter multi, where you allow BLAST and NOT hegrenade_projectile