#func_breakable damage filter. help needed plz

1 messages · Page 1 of 1 (latest)

wind fox
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im trying to make a func_breakable only take damage from a breach charge (weapon_breachcharge)

I see i can use a damage filter but i only see "BLAST" as an option but i assume that would allow standard HE grenades to break it, which is not ideal.

any tips?

late glen
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class filter

wind fox
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what do you mean? i dont understand

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i see

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nvm ty

wind fox
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@late glen i tried using "filter_activator_class", set Filter Classname to "weapon_breachcharge". Used it as the damage filter for my breakable. but the breach charge doesnt break it. I tried adding an output on the filter activator class ent using 'OnPass' > Breakable > Break. that didnt work either. did i mess up or forget something?

late glen
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projectile_

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something

wind fox
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for the class name?

late glen
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yes

wind fox
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ok ty

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still not working 😦

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is there a list i can look at? i dont see anything on the wiki unfortunately

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for class names

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or projectiles

late glen
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breachcharge_projectile

wind fox
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doesnt work either unfortunately. thanks for continuing to help me. i feel like this should be easier than it is lol

late glen
wind fox
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lol, maybe if it works lol

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still doesnt work 😢

bronze lotus
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maybe you could put a trigger_remove near the func_breakable that removes any hegrenade_projectile entitys that touch the trigger

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or more triggers to remove any other entitys that emit a BLAST damage type

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just make sure it only removes the specified entity

gritty latch
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Test if you can filter the breakable to only take damage from the class hegrenade_projectile
If it works, then you could do a filter multi, where you allow BLAST and NOT hegrenade_projectile

wind fox
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@gritty latch That works but only when the grenade impacts the breakable. The explosion has no effect.

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is there a hegrenade_explosion class or something i could use instead?