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For example, Evil Snowman would now clear up to three negative charms for chromatic shields since Evil Snowman is a Rank 3 spell, this would apply to all charm and ward counters as well. As for overtime counters, any Rank 5-6 spells like Stormzilla and Skeletal Pirate would clear three overtime effects instead of two.
they.... they kind of already do that. Except using the spells you used as examples, Evil Snowman Clears 2 weaknesses, Hit&Clears Clear effects equivalent to the pip cost-1.