#What if Arc 1 and 2 spells cleared hanging effects accordingly to spell rank?

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fallen linden
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For example, Evil Snowman would now clear up to three negative charms for chromatic shields since Evil Snowman is a Rank 3 spell, this would apply to all charm and ward counters as well. As for overtime counters, any Rank 5-6 spells like Stormzilla and Skeletal Pirate would clear three overtime effects instead of two.

unborn canopy
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they.... they kind of already do that. Except using the spells you used as examples, Evil Snowman Clears 2 weaknesses, Hit&Clears Clear effects equivalent to the pip cost-1.