#Overtime effects on update incorrectly set rounds and health/damage remaining in the status window

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rugged moon
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Description:
When any combatant casts an overtime effect, the status as displayed on the combatant's title card hoverover is not updated correctly

Expected:

  • When a DOT or HOT effect is placed on a combatant, the effect amount and rounds remaining are displayed
  • When the effect triggers and the numbers are therefore updated, the new damage remaining and rounds remaining values are placed on the status

Actual:

  • When the effect is originally placed and has not triggered, the numbers appear in the combatant status window as expected. The leftmost number is set to the amount of the effect and the number within parenthesis is set to the number of rounds remaining on the effect.

  • When the effect numbers are updated between rounds, the values are set incorrectly.

    • The amount of effect remaining is set to the number of rounds remaining instead of the updated effect.
    • The amount of rounds remaining is unchanged.
  • Image 1: Player status display of an overtime effect where the number of rounds hasn't updated and the amount to heal/harm has been set to the remaining rounds.

  • Image 2: Player status display of an overtime effect where the information hasn't yet been updated. Notice that the numbers are still correct, indicating this is occurring during the display update process and not the initial value.

QA notes (i'm sorry i'm an actual QA engineer when i'm not moonlighting as a wizard)

  • Likely cause: value for the rounds within the status update is incorrectly assigned to the amount of effect remaining. If amount of effect remaining is indeed calculated, it may be getting overidden by the amount of rounds value after being set.
  • Update of origin: Initial implementation when designed for beastmoon. One of the original test updates for this worked properly but a later patch introduced this bug and was never corrected.
rugged moon