#Improve Bottom Path For Glacial Golem(Heal/hit)

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little raven
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Hey all. Been using this new variant of fires 4pip set shield hit and I really like it. However, as someone who mains fire in pvp especially I have noticed some very clear issues. It's objectively the worst heal in PVP and It's also one of those spells that doesn't have a point to upgrading. At max upgrade The only improvement to the spell is that the damage is increased from 270 to 295 and the healing value stays the same at 360 over 3 rounds. Compare this to the normal path, which increases the maximum damage possible by nearly 100, and gives the all familiar storm/ice set shield! As it stands from a combat POV there is almost no point to grabbing this spell, unless You utilize fires healing paths like me. The spell costs 4 pips, and is basically a single hit version of link/power link. Very useful for when You have a weakness and an infection placed on You in pvp, but need aggro in the same turn. My biggest problem is that even without those circumstances, It doesn't even heal you for the amount of health a default 400hp pixie gives, Not only this but it's a 3 round HOT. There is virtually no room for me to use this unless I'm going up against a life or other such opponents that give me the ability to out heal enough to where i can risk playing this. My suggestions? Either make it cost 3 pips or increase the amount of heal it does each tier by 20-30hp up to max. OR increase it's initial tiers damage slightly but sacrifice a % of total damage per upgrade for 30-60 health to incentivize fire to play into the optional damage to health hybrid. CONSIDER making it an instant heal because I love the idea but i just don't think it can fit into play especially at low levels. Nobody uses swap spells to steal hots anymore either, so that's another reason why this is just an obsolete spell compared to 480 Hp for 2 pips, something you can use and still be at the same pip count you were before. Also, the most obvious issue is that for an extra pip you can use whitehart fire.

obtuse talon
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My personal gripe with this spell is that it's a 3 round HoT. Not a good amount of time to set up gambits imo unlike Whitehart Fire.