#Wallaru AOE Utility Path Idea

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mild harness
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As much as I love the Wallaru AOE spells, I sensed a missed opportunity being the lack of a utility path. Since the Novus spell have two paths now, I figured that the Wallaru spells could use the same treatment. Here's my concept for what each spell's utility path could look like:

Drop Bear Fury: Removes one Positive Ward from all enemies to deal 185 Fire damage after four rounds, then deals 375 (Tier 2B), 385 (Tier 3B) or 395 (Tier 4B) Myth damage to all enemies

Wobbegong Frenzy: Deals 350 (Tier 2B), 360 (Tier 3B) or 370 (Tier 4B) Death Damage to all enemies and removes one Positive Charm from all enemies to apply a -20% Universal Damage Ward on caster per Positive Charm removed from each enemy

Zand the Bandit: Deals 345 (Tier 2B), 355 (Tier 3B) or 365 (Tier 4B) Life Damage to all enemies and applies a +40% Storm Blade to each ally with a Heal Over Time

Bunyip's Rage: Deals 520 (Tier 2B), 530 (Tier 3B), or 540 (Tier 4B) Storm damage to all enemies and removes one Heal Over Time effect from all enemies to apply two -45% Healing Charm on all enemies

Phantasmania!: Deals 415 (Tier 2B), 425 (Tier 3B), or 435 (Tier 4B) Fire Damage to all enemies and restores 250 Health over 5 Rounds to caster per Damage over Time effect on each target (Max 1 per enemy)

Count Croakula: Deals 345 (Tier 2B), 355 (Tier 3B) or 365 (Tier 4B) Ice Damage and removes one Positive Ward from the caster to apply a +30% Myth Trap on all enemies

Rainbow Serpent (Path B) Deals 350 (Tier 2B), 360 (Tier 3B) or 370 (Tier 4B) Storm Damage to all enemies and applies a -20% Damage Charm to all enemies and applies a +25% Damage Blade to all allies and Rainbow Serpent (Path C) requires a Storm Pip and deals 375 (Tier 2C) 385 (Tier 3C) or 395 (Tier 4C) Death Damage to all enemies and applies a -20% Damage Charm to all enemies and applies a +25% Damage Blade to all allies