#Change block height

1 messages · Page 1 of 1 (latest)

kind badger
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Hello!

I looked at the demo today! Hexagons are the bestagons, but while exploring it felt like the blocks were kind of disproportionate.

Let me explain:

If you calculate the area of a 10x10cm square, it will come to 100cm^2.

If you calculate the area of a hexagon with a 10cm long diameter, it will come to 64.95cm^5.

If you think of the height as the square and the width as the hexagon, (in the hexagonal prism) the square takes up a lot more space.

I feel this difference makes the current block feel too long.

To give it a more natural vibe, i would suggest shrinking the height to equate to the same volume value that the block occupies horizontally.

64.95 squared ends as around 8.095.

Comparing the two images bellow, the left one is the current block ratio, and on the second image i shrunk it to 80.95% so the height to is 1/8.095 of horizontal long diameter of the hexagonal prism.

Personally I think it feels a lot more balanced.

Thank you for your time!

green sparrow
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Technically you can just rise the distortion median to be in the middle of the planet, in the place where player will spend most of the time. I tried to suggest that to @lilac dune some time back, but he don't want voxels to become smaller to the world bottom (I still think that distortion will be too small to cause issues since it will be halved compared to the current method)

lilac dune
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the reason its this size is that each edge has a ratio of 2:1, this means that two edges make a nice square for texturing.

This makes the width point to point of the hexagon the same as the height, but you right they are skinny from edge to edge

green sparrow
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In reality voxels are too squashed, so they are more like 1:1.5

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With offsetting median it will be almost exactly 1:2 where player spends most of his time