I was thinking that maybe this games blocks shouldn’t have to follow a hexagonal version of Minecraft’s rules on bocks and block types, and as long as the it’s properly optimised it could get away with complex shapes that would create a greater freedom of expression within the voxel system by essentially allowing players to partially fill voxel outside of slabs and walls to create more complex geometry without sacrificing the simplicity of the game’s systems.
#Complex Sub-voxels
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