#FFXIV
1 messages · Page 3 of 1
Bard about to dominate frontlines with it's buffs 
Tho why healing range increase, I always thought it was fine enough
M7 and M8 would like a word
Healers are ded /s

Yan mount is from the newest treasure dungeon 
Its selling for 150mil in my server

Map is easy to get
Not getting booted out of the dungeon is more difficukt than savage 
Time to necro this thread https://www.youtube.com/watch?v=Dk3rfUC80DE @austere shoal
Warrior of Light─In shattered skies, wander not alone.
Prepare for Evercold, the next chapter in the ever‑expanding world of FINAL FANTASY XIV, launching January 2027!
Visit the Evercold special site:
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Coming to: PlayStation®5, PlayStation®4, Xbox Series X|S, Nintendo Switch™ 2, Windows®, Mac, and Steam®.
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Heavensward 2: Electric Boogaloo 
Maybe this will be motivation for me to finally do dt patches 
You missed arcadion sabage
I'm still a bit sour after 7.0 and 7.1
I missed a lot things 
I was only following what patches bring what, not actively playing
What you curious about
Lets see.. Pct dps got nerfed to the ground
VPR kit made even dumber (no more dot uptime), and their AoE damage got nerfed
BLM kit also lobotomized (and is now the best caster, even out dpssing some melee)
So butchered jobs even further 
Its still wild though that they waited waited with pct nerfs
Is there a job that benefittted a lot through patches?
Truly a YoshiP children
Iirc some rng procs like fire and thunder stay forever until they're used
Fire 4 cast time got reduced to 2s
GNB rotation changed into a 1min, the bread and butter combo can hold 2 charges,
Superbolide doesnt reduce your hp to 1 anymore (at worst it leaves you with 50% max hp)
WHM got a random buff: the skill that increased heal potency for Medica(and those other heals) now also gives 10% mitt for the duration
RPR and SMN got extra 100ish potency on some of their big skills
MCH DNC BRD got tiny potency buffs 
RDM's buff aka their opener lets then perform their melee combo from range
Outside of buff they still need to be at melee range
Sch got stronger, right? 
No changes 

And ast will get another rework so you wont have to tell me changes on that
I know about no more 2 min meta but they actaully reworking all jobs?
Prettt sure they need to

Tanks being separated like Pure/Shield healer
PLD and the new 8.0 Tank will be "Main Tanks", with kit that mainly reducing self dmg
WAR DRK GNB will be "Off Tank" with kit prioritizing reducing party dmg
Dont ask me how thats gonna work
Inb4 TP is back 
The new evolved moveset also removes alotof buttob bloat
Like that pld demo, the button for Holy Sprit turns into Clrmency when you target an ally
Provoke turns into Shirk
123 is now a single button that will auto-string
If you time sheltron perfectly to block a hit you get a counterattack
Shield toss now has aoe, and changes to Shield bash when in melee range
Crazy optimistic changes

Gnb i kinda understand
War the dmg sponge and ungabunga
Drk the edgy blue dps
...pld the one with cover and passage of arms
Idk man
Hopefully means much reduced homogenization
Will actually hold on till put it into the game but at least they show they are trying to change jobs identity 
Also a new phys range job
Anyway that new tank will be 2x shield

YoshiP was wearing a Rhitatyn shirt
Maybe gunshield tank
Oh seem guy that was in charge of pvp skills went into doing pve

Which is fine because pvp jobs were much more fun to play as than in pve, each job actually doing sth different
Anywho promising changes for 8.0
"LF machinists with their LBs"
FINAL FANTASY XIV x EVANGELION Crossover
A new alliance raid made with creative input from khara, Inc., EVANGELION - Ghosts of Desire.
Visit the Evercold special site:
https://sqex.to/lTRLy
Coming to: PlayStation®5, PlayStation®4, Xbox Series X|S, Nintendo Switch™ 2, Windows®, Mac, and Steam®.
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8.0 Alliance Raids will be evangelion

