#Green joker tweak/rework

1 messages · Page 1 of 1 (latest)

mint trail
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I've been trying to make green joker work, but not even in a niche scenario seems to fulfill an 8 ante run.

So I'll suggest the following:

+ Green joker

+1 mult per card scored
-1 mult per discarded or destroyed card

That way, green joker can benefit from poker hands that score more cards and can be tricky to grow at early antes with low to none deck fixing, keeping in mind that destroying cards takes mult, that makes it so green joker is good for early and mid game; you can risk it and play any hand you have available without discarding and not getting a strong enough follow-up.
High risk, high snowballing if everything goes right! (Now, in practice I don't know how this would go 😅 )

tight smelt
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this would be cool, since it would allow retriggers to make it scale faster

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also why did you post this 5 times

subtle bronze
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this would scale unbelievably fast what the fuck? green joker is already good why are we making it actually insane

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imagine +10 mult per round with minimal effort thats crazy

tight smelt
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should be nerfed yea, but i think the concept is interesting

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having green joker scale with retriggers would be nice

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+1 mult for every 4 cards scored or something maybe

celest elm
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that idea makes it way worse than any other scaler

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retriggers arent that easy to find unless youre talking about chad

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and then you run pairs

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so nothing changes

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its hard to make a flat mult scaling joker where the way you score with it wont be spammable small hands