#Replay failed run
1 messages · Page 1 of 1 (latest)
you still know a lot about the seed
seeded anyway
It's a seed you know because you played it already
Not always! Like if you die at ante 2
then too bad i guess
I understand your point but why did you choose to be condescending?
making a functionally seeded run count for achievements is dumb
the whole point of roguelikes is learning to adapt rather than memorize. and even knowledge of early game stuff can change a lot
theres a reason seeds are always locking achievements in roguelikes
or unlocka
Fair enough, then how about cataloging all the seeds someone’s played on a profile for unseeded runs only
now that i would like
Yeah, it would also help those who are victims of the bugged pack glitch, since it would catalogue all of them, including ones you didn’t complete before resetting
i think also just having a button to quickly replay with the same seed could be useful