#Matador -Rework-
1 messages · Page 1 of 1 (latest)
essentially, you're refunded the money you miss out on by playing hands while getting a bit extra, but it only happens if you use all hands
except green deck ig where this effectively only refunds
Huh, I can see how the theme is kept, kinda like dodging the bull at the last second
Seems neat, good for scalers
yeah, this was something i had in mind
it also plays in a bit into all the "on last hand" jokers which i thought would be a little neat
stuff like dusk and acrobat
kinda like the opposite of delayed gratification
yup
this seems a bit too good at $2, most of the time the game already incentivizes you to play all your hands, to scale or to dig for value
so two ideas here:
$1 per hand. this makes it okay early game and then it drops off as you get other econ.
1 in 2 chance of $3 per hand.
wait, so for the second idea, how would that work? is it all calculated on the blind reward screen?
ya it rolls per hand you started with
hmm
i mean assuming 4 hands in a regular run, it refunding the lost money from playing hands and then also giving $4 might be a bit much, even if conditional
the 1/2 for $3 is interesting though
more oops synergy while finding somewhat of an average between only refunding hands and giving $1 per hand
"1/2 chance to earn $3 for every played hand if all hands are played by the end of the round"
the first idea i just don't kinda vibe with because in most cases it's $4 or less than $4 and would just be a worse golden joker
when it starts, it's strictly worse than golden, but most jokers are like this- TTM, satellite, egg, delgrat. ig the difference is it's easier to scale those 4, since extra hands are very rare
chance is better i think. and then we can play around with the numbers. since it's matador maybe it makes sense thematically to be a bit more volatile. 1 in 4 for $6, etc.
the only thing i think is that if we're gonna lean more heavily into the rng side of it then it shouldn't be only if you played all hands because then you're playing riskier for potentially no payout and it would overall diminish the "last hand" part
cause i feel that tries to stretch out the joker's theming a bit much and complicates it unnecessarily
hm wdyt about a per-round reward vs a per-hand reward?
do you mean having it as a part of the blind reward versus just being able to be rewarded mid-round after a hand is played?
cause this whole time i've had it as part of the blind reward, like golden joker/delayed grat
that alone kinda balanced it in my head for the whole payout stuff since you couldn't earn the money to get up interest thresholds mid-round
since it happens during blind reward, i figured the number of hands is less relevant, and so maybe it should just be "did you use all your hands? here, roll for a potential reward"
hmm
i mean i get the idea, but wouldn't that also break down the whole scalability issue you had before since you wouldn't be able to scale it at all?
maybe it doesn't need to scale
perchance
but what would the payout be?
because it'd probably still on average want to be better than golden joker at the least
or at the very least, on par with it
like 1/2 for $8? 1/3 for $12?
personally when i think matador, i think exciting fight with big payout. the matador is rarely in danger. but every so often they get gored
this might be too much ragebait but i was thinking 5 in 6 chance of $6
5/6 for $6 is interesting i guess
idk how that interacts with oops tho
oops makes it guaranteed 100% with a 10/6 which would be kinda funny
on average would be better than gold joker as well
just realized this is close to another idea i had earlier for a different joker lmao
ya so it feels a bit like faceless. where most of the time you can hit, but every so oftene it misses
except faceless is skill driven and this is gambol driven
what if it was the gros michel of econ jokers and had a 1/6 chance to be destroyed instead of paying out