#Trader
1 messages · Page 1 of 1 (latest)
so this just creates a random rare?
nope
you sell a joker — you get a random joker (random rarity), you sell a tarot/planet/spectral — you get a random tarot/planet/spectral
and if you sell a card with no sell value it shouldn't trigger this or campfire
well you get to do this every round if you have gift card
Ill assume that if u sell the new joker u don't get another one
yeah, no sell value means it's not actually sold
so it shouldn't trigger any sell events
OHHHH ok
it should say smth like "if a card is sold for more han $0, create a random card of the same type"
hmmm
mucho texto
considering you excluded the important part
I think it's pretty straightforward that selling something should give you money
and if it doesn't it's not considered selling
maybe it can change the text of sell button if it's $0
yeah, it gets destroyed and not sold for 0$ is how you prob intend it to work.
"Whenever a card is sold, create one of the same kind that cannot be sold"
or perhaps:
"Whenever a card is sold, create one of the same kind that can only be used or destroyed"
and when players click on it they see the destroy pop-up on the joker/consumable and go "aaahh, got it"
tho this description lacks precision
Any consumable?
Any joker rarity?
I don't know how to fit the answers to these questions inside the joker description
oh yeah "destroy" would totally work
and for the cards, you can get anything that can appear in the shop
so that doesn't include legendary jokers, soul/black hole and conditionally appearing joker if condition isn't met (stone joker, lucky cat, etc)
I think it's pretty straightforward
it also can't create duplicates unless you have showman
I also like the $0 sell value more cause it makes a great synergy with giftcard