#Satellite (Tweaks)

1 messages · Page 1 of 1 (latest)

glossy geyser
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PROBLEM:
The joker usually ranges from atrocious to ok at most stages of the run.
Getting planets you don't need to feed it is expensive, potentially setting you back, or encouraging you to feed it instead of your main hands.
It can't solve your economy early, and by the time it's outperforming mediocre econ jokers, there are some strong econ options that are taking off.
It's just too much work for the reward, and unlike other scaling econ jokers, it has a hard limit on it's top end

OPTION 1:
"Earn $1 at end of round per unique hand played this run"
Purpose: an achievable mini game that is decent in the early game when you most need your economy kick-started

OPTION 2:
"Earn $2 at end of round per unique Planet card used this run"
Purpose: higher reward to make the existing mini-game worth it in more stages of the game

OPTION 3:
Cost: 2$
Purpose: make the money-hungry joker more affordable since it's cost is well in excess of it's purchase price
(I have a similar bone to pick with other jokers like campfire)

tight sleet
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option 4: $0.5 for every planet card used this run (so if i use 4 plutos then this is $2)

glossy geyser
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I don't like fractional dollars, but that might be approximately balanced
maybe it can have the bootstraps template
"$1 for every 2 planet cards used this run"

That solves the scaling problem, but it also makes the minigame more boring than trying to collect them all, since you will just spam the good one.

I was trying to keep that aspect of the mini-game, since I find it compelling, even if the reward is too low

tight sleet
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i couldnt figure out how to word "$1 for every 2 planet cards used this run" and thats what i was going for

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as for the minigame, it could be "the first time a planet card is used this run, this joker gains $2"

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so it gains $1 every two planets and then the first time each planet is used it gains $2

glossy geyser
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ah, that solves the mini-game, but makes it really wordy
XD
I try to stay under 15 words, since so few of them go beyond that

tight sleet
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another option is making it so the planet cards "refresh" when all of them is used so if i already used every planet card, then i can still scale it by using planets

fathom steppe
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satellite gaining an extra +$1 for the first Earth and an extra +$2 for having 8 unique planets used would be neat, though a bit wordy

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-# (earth for obvious reasons, that's where people live; and the 8 planets is each normal planet minus pluto)

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iffy that there's so many conditions lol

glossy geyser
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yeah, we are losing the elegance of the design

it was hard to think of three solutions that maintained the minigame with a small number of words

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another thing I thought of was 2$ + the number of unique planets, which would help more at every stage, but it's doing two different things there too

fathom steppe
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"This joker gains $1 for each unique planet card used this run, and $1 for every 4 planet cards used while this joker is owned" is probably fine idea

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idk