PROBLEM:
The joker usually ranges from atrocious to ok at most stages of the run.
Getting planets you don't need to feed it is expensive, potentially setting you back, or encouraging you to feed it instead of your main hands.
It can't solve your economy early, and by the time it's outperforming mediocre econ jokers, there are some strong econ options that are taking off.
It's just too much work for the reward, and unlike other scaling econ jokers, it has a hard limit on it's top end
OPTION 1:
"Earn $1 at end of round per unique hand played this run"
Purpose: an achievable mini game that is decent in the early game when you most need your economy kick-started
OPTION 2:
"Earn $2 at end of round per unique Planet card used this run"
Purpose: higher reward to make the existing mini-game worth it in more stages of the game
OPTION 3:
Cost: 2$
Purpose: make the money-hungry joker more affordable since it's cost is well in excess of it's purchase price
(I have a similar bone to pick with other jokers like campfire)