#CardSleevesPlus
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Deep Red Sleeve: Adds an additional pool of 5 discards that carries between rounds and resets when a Boss Blind is defeated
Deep Blue Sleeve: Adds an additional pool of 5 hands that carries between rounds and resets when a Boss Blind is defeated
Deep Yellow Sleeve: Start with a Coupon Tag, get a Coupon Tag after each Boss Blind
Deep Green Sleeve: Can go up to -2$ in debt for every hand and discard (combined effect)
Deep Black Sleeve: Retrigger leftmost joker, -1 hand each round
Witchcraft Sleeve: Create The Fool at the beginning of each ante
Stellar Sleeve: Planet packs are 50% cheaper
Phantom Sleeve: Spectral packs have 2 extra options to choose from and 1 additional selection
Lost Sleeve: Numbered cards give double the base chips OR Ace 2 and 3 are missing from deck (Not sure on which yet)
Plaid Sleeve: 2-7 are Spades and Diamonds, 8-A are Clubs and Hearts (Checkered Deck: 2-7 are Clubs, 8-A are Hearts)
Zodiac+ Sleeve: All Booster Packs have an extra option to choose from (Not sure on what name should be)
Painted+ Sleeve: Can select 1 extra card when playing or discarding, -1 Joker slot (Combined effect) (Not sure on what name should be)
Stereoscopic Sleeve: Creates a random tag when Big Blind or Boss Blind is selected
Chaotic Sleeve: Starting amount for hands, discards, consumable slots, and Joker slots are all randomized (sums up to 14 (13 on blue stake+) "points" spread across total, each one gets at least one slot) (combined effect, modified)
All of these would be unlocked by beating their corresponding Sleeve on their unlock requirement's stake
Kewl
for plaid sleeve just switch spades and clubs around and then checkered deck + plaid sleeve would be 2-7 are all clubs and 8-A are all hearts