so this suggestion is kinda strange because i know that this idea for a wild card buff has been suggested many times by many people, but i feel like the actual benefits of this change are largely glossed over when the idea is discussed, so i wanted to provide a single place for the entire concept. cool? cool.
so, i feel like the best place to start would be discussing the 2 primary issues with wildcards. firstly, they provide basically no benefit to builds that don't benefit from the suit of cards. now, this wouldnt be a huge issue if those builds were common, but unfortunately, flush builds kinda suck, and there are very few non-flush jokers which care about card suits. so, for the majority of builds, wild cards, and by extenion lovers, are basically useless. or, they would be, if not for the second issue: there are 4 boss blinds that debuff them. this changes wild cards from useless to actively detrimental, sometimes even for the jokers that would hypothetically like them. all of this combined makes wild cards extremely bad, and frequently either ridiculed or forgotten
now, this proposed buff pretty clearly counters issue 2, which the primary reason people suggest it. wild cards would no longer be so vulnerable to boss blinds, and would become far more useable for not just flush builds, but jokers like flowerpot, ancient, and seeing double as well. i dont feel like i need to explain this part, its pretty clear how this fixes issue 2.
however, the part of this buff that i dont see as talked about is how this also solves issue 1! if wild cards are immune to bosses, it gives them actual use for builds other than flush builds. obviously, its great to put on blue and purple seals for pair builds, but i think the true value lies elsewhere. its pretty well known that a major reason certain builds are known for being weak is due to debuffing bosses absolutely killing them. with wild cards providing a defense against that, it makes protection far more accessible