#Burnout (Rare)

1 messages · Page 1 of 1 (latest)

split ridge
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For evrey 7 cards destroyed level up your most played hand

swift light
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the idea is pretty neat, but destroying 7 cards for a single hand level as a rare joker effect is pretty bad

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like, that's using 4 hanged men for a single level, using an immolate+hanged man, or grinding out some combination of that with glass, sixth sense, or trading card

full whale
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solid idea numbers need to be tweaked

still portal
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I like it
Maybe change to every 2-3 cards destroyed
Burnt joker allows you level up your hands more easily and is also a rare

tall maple
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i think the joker is probably fine at like, 5 destroyed cards

tall maple
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this would help any build

still portal
# tall maple eh the difference is burnt only upgrades slop hands like pairs and hc

I’d argue that if you really wanted you could burn a few of your hands first to find the hand you want to discard
I feel straight levels are strong enough to at least try doing this

Also I fear that even 5 cards may be too much since there aren’t that many ways to destroy cards

You could get more levels from the uncommon Space joker compared to being able to destroy that many cards

tall maple
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to me using burnt joker for anything greater than flush and two pair is a bit too ambitious

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considering you need to draw the hand twice if its a high ranking hand

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for the 5 cards to upgrade, i do see the problem now but i cant get myself to do anything less than 4

sick flint
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Cool concept, destroying cards is too difficult for a rare to require 7 destroyed cards

swift light
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dare i say it could go all the way down to 3 cards destroyed