Hi, the basic idea is explained below, mostly interested in what people think of SCPs turned into jokers that you have to manage
Joker SCPs require specific containment procedures in order to avoid containment breaches, while contained, a joker SCP will provide it's effect, typically in a diminished form. In the case that a joker SCP should escape containment it will enter it's breached state, the usual effect will be replaced by a stronger or alternative advantage at the cost of a drawback. Typically, joker SCPs can be recontained via fulfilling a specific containment procedure or eventually by a timer, some joker SCPs will not return to containment after breaching and may end your run by taking away resources or limiting your action.
Besides their rarity, joker SCPs also have an object classification attached to them, these classifications dictate the reach of their effects as follows.
Safe : Containment procedures are typically simple to follow consistently and hard to breach on purpose, safe joker SCPs generally provide small or niche bonuses, do note that object classifications only relate to the ease of containment, safe joker SCPs may still have catastrophic containment breaches or positive effects with subtle drawbacks
Euclid : Containment procedures are varied in difficulty and often these joker SCPs will breach sooner or later, they tend to provide a decent tradeoff between the contained effect and the breached effect, Euclid joker SCPs are finicky to manage and require your attention to benefit from them
Keter : Containment procedures are intense and demanding, keter joker SCPs will require going out of your way to contain them and can be exclusively harmful once breached, it is not recommended to hold more than 1 or 2 keter joker SCPs even with an availability of cash, scoring and other resources, keter joker SCPs hold volatile, powerful effects and can be run defining if properly contained