#SCP: Containment Jest

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cerulean onyx
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Hi, the basic idea is explained below, mostly interested in what people think of SCPs turned into jokers that you have to manage

Joker SCPs require specific containment procedures in order to avoid containment breaches, while contained, a joker SCP will provide it's effect, typically in a diminished form. In the case that a joker SCP should escape containment it will enter it's breached state, the usual effect will be replaced by a stronger or alternative advantage at the cost of a drawback. Typically, joker SCPs can be recontained via fulfilling a specific containment procedure or eventually by a timer, some joker SCPs will not return to containment after breaching and may end your run by taking away resources or limiting your action.

Besides their rarity, joker SCPs also have an object classification attached to them, these classifications dictate the reach of their effects as follows.

Safe : Containment procedures are typically simple to follow consistently and hard to breach on purpose, safe joker SCPs generally provide small or niche bonuses, do note that object classifications only relate to the ease of containment, safe joker SCPs may still have catastrophic containment breaches or positive effects with subtle drawbacks

Euclid : Containment procedures are varied in difficulty and often these joker SCPs will breach sooner or later, they tend to provide a decent tradeoff between the contained effect and the breached effect, Euclid joker SCPs are finicky to manage and require your attention to benefit from them

Keter : Containment procedures are intense and demanding, keter joker SCPs will require going out of your way to contain them and can be exclusively harmful once breached, it is not recommended to hold more than 1 or 2 keter joker SCPs even with an availability of cash, scoring and other resources, keter joker SCPs hold volatile, powerful effects and can be run defining if properly contained

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[0002] The "Living" Room [Common] [Euclid] [Contained]- Create 2 planet cards when entering the shop, 1 in 4 chance to drain an extra $2 sell value and create the planet card of your most played hand (Must have room)
{CONTAINMENT PROCEDURE: 2 non-SCP jokers must be to each side of this SCP when it triggers and will be drained of $1 sell value on activation, jokers with $0 sell value are invalid for the containment procedure}

[0002] The "Living" Room [Common] [Euclid] [Breached] - When obtaining a non-SCP joker, destroy it and create a planet card of your most played hand
{RECONTAINMENT PROCEDURE: Add the sell value of destroyed jokers to the counter, this joker is recontained when the counter fills up (Currently $0 / $15)}

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updating this post as i design more of these, they will be a handful of text but so is the SCP site in general

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the contained and breached versions aren't visible at the same time so only half of each joker's text will be displayed at a time

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SCP CONTAINMENT JEST

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SCP: Containment Jest

cerulean onyx
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[0003] Biological Motherboard [Rare] [Euclid] [Contained] - Does nothing?
{CONTAINMENT PROCEDURE: Scored hand must be at least 35% of the scoring requirement}

[0003] Biological Motherboard [Rare] [Euclid] [Breached] - Copies adjacent non-SCP jokers, copied jokers are locked in place and cannot be sold, this joker is also locked in place, copied jokers will be permanently debuffed after 2 rounds
{RECONTAINMENT PROCEDURE: Scored hand must be at least 100% of the scoring requirement}

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iffy on this one, will probably go over it later

rancid solar
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kewl

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what if 0001 changed effect every round because like all of the proposals

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what about
Keter Duty: (Voucher)
Breached Keter-class scps have a chance of not applying their drawback

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(if you're gonna add their class some way)

cerulean onyx
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Hmm, that would be too OP the way I'm planning this, but I do plan to make vouchers eventually, I'll consider stuff involving classifications of course

cerulean onyx
rancid solar
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yel heah

cerulean onyx
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making new jokers later today but, i imagine the aesthetic of the mod would be very over the top, as in, when an SCP has an effect that destroys or debuffs another joker the jokers probably don't get destroyed normally, i like the idea of jokers being d class or scp personnel so they probably get straight up gored when they're destroyed by an SCP

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if you have 2 or more breached SCP there's a change in the background music to incorporate alarms and something breakcore-ish, like the second warning in lob corp

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imagine this mashed up with the balatro theme

rancid solar
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so like some kind of modular music?

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like for every breached scp it progressively adds on or changes volume of tracks to make it feel more and more intense?

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Also, do you have any plans on how many scps theres gonna be? I am picking up that you're going through each one chronologically but what about the popular ones like 999, 173, 682 etc.

cerulean onyx
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ehh at some point i'll make this into a document, going by number out of convenience but nothing stops me from skipping ahead

cerulean onyx
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in this case it would replace the normal round theme and the boss theme, not actually coding or composing any of this, maybe i'll make some art since i do like pixelart, i just want to write out the concepts for fun rn

rancid solar
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I can do some drawing (not super good but its passable)

cerulean onyx
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feel no pressure to, but once i put the document together i'll put anything under the scp description, no guarantees this project will go anywhere, i start 3 things like this a week and i rarely see them to the end

rancid solar
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same, always new projects

cerulean onyx
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[0004] The 12 Rusty Keys and the Door [Uncommon] [Euclid] [Contained] - Out of the next 12 unique used tarot cards, 10 will cost $3 upon use and 2 will earn $20 upon use
{CONTAINMENT PROCEDURE: Tarot cards must not be sold}
[0004] The 12 Rusty Keys and the Door [Uncommon] [Euclid] [Breached] - for every tarot card used destroy a random drawn card
{RECONTAINMENT PROCEDURE: Use [7th tarot card used while contained]}

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At this point i should clarify, since this isn't specified in the main post, SCP jokers would be obtained blindly with the player only knowing their rarity and object classification, a joker SCP pack would contain 3 of them in the base size, cannot be skipped and joker SCP cannot be sold

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so while some of these seem strong they're balanced by making them really hard to get rid of, so you do have to juggle them between their two states, there would be certain consumables to get rid of joker SCP but they'd come with a cost

cerulean onyx
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[0005] Skeleton Key [Common] [Safe] [Contained] - All booster packs are free
{CONTAINMENT PROCEDURE: Only 1 booster pack may be opened in the shop}
[0005] Skeleton Key [Common] [Safe] [Breached] - Destroy a non-SCP joker after opening a booster pack
{RECONTAINMENT PROCEDURE: Do not open a booster pack for 2 rounds}