New consumables type are “Risks”
They can appear in shop with low chance and packs have same chance as spectral
Basic rule for them: either something good or bad happen
In comments i provide Jokers i suggest to work around Risks
Investment
25% to lose 5$
75% to gain 15$
Loyalty
25% to destroy selected Joker
75% to apply Eternal to selected Joker
Star-reading
25% to lose 4 random hand lvls
75% to gain 8 random hand lvls
Teamwork
25% to destroy all hold consumables
75% to create negative copies of all hold consumables
Deepfake
60% chance to destroy random Joker
40% chance to apply negative to random Joker
Sibling
50% chance to create copy of random Joker
50% chance to create eternal Joker (+4 Mult)
Merchant
40% chance to enter extra shop after this one (displayed in tags)
60% chance to immediately exit shop
High Risk
Double effect of next used Risk card (displayed in tags)
Casino
50% chance to X4 next blind cash out
50% chance to lose next blind cash out
Matter
50% chance to redeem random Voucher
50% chance to lose random Voucher
Rage
75% chance to choose current Boss blind
25% chance next non-Boss blind become Boss blind (displayed in tags)
Copyright
75% chance to remove stickers from selected Joker
25% chance to apply stickers from selected Joker to random Joker