#Glass Cards - Rebalance

1 messages · Page 1 of 1 (latest)

hardy cape
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Make glass cards be 3x with a 1 in 2 to break
This would make glass more of an emergency scoring solution rather than being able to be relied on ,as right now 1/4 to break isnt that significant, and glass without retriggers tends to not as impactful as it should be.
On average you need to replace a glass card every 4 times you use it, which is fine if you have okay econ ($5 from interest + hands/blind reward is enough to sustain a couple glass in deck in my experience)

New glass would be more impactful for deckfixing as you need to score it half as often to remove a card from your deck, and it makes glass more of a "Break in case of emergency" card.

Along with this change I would nerf glass joker to 0.6x or 0.5x, as doubling your odds of breaking glass is definitely a big buff for glass joker.

steep silo
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no because this nerfs the fragile challenge by removing an oa6 😔

torpid summit
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nah i think glass is good as is, also, 1 in 2 chance means oops all 6s guarantees a break

river blade
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oa6 guaranteeing a break is okay

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personally i think glass is fine as is though

torpid summit
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i just realized what oa6 means 💀

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but yea i dont think glass needs nerf

boreal musk
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This would be a buff in some sense, glass is also a means of card destruction, which I feel would make glass joker a much more consistently powerful joker

steep silo
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i feel the destruction increase makes glass too "risky" for someone to use normally unless you wanna deckfix