Make glass cards be 3x with a 1 in 2 to break
This would make glass more of an emergency scoring solution rather than being able to be relied on ,as right now 1/4 to break isnt that significant, and glass without retriggers tends to not as impactful as it should be.
On average you need to replace a glass card every 4 times you use it, which is fine if you have okay econ ($5 from interest + hands/blind reward is enough to sustain a couple glass in deck in my experience)
New glass would be more impactful for deckfixing as you need to score it half as often to remove a card from your deck, and it makes glass more of a "Break in case of emergency" card.
Along with this change I would nerf glass joker to 0.6x or 0.5x, as doubling your odds of breaking glass is definitely a big buff for glass joker.