Gives X1.0 Mult for each perishable joker card
(Currently X1 Mult)
(I picked x1.0 as the cleanest number but a smaller number might be more balanced)
PURPOSES:
- Create a mini-game that rewards you for making otherwise inconsistent builds based on temporary jokers
- Create excitement over an otherwise disappointing sticker
- Add variety by encouraging you buy many temporary jokers over the course of the run
- Be an early to mid game joker that will encourage you to find an off-ramp, and finally commit, to a consistent late game build. Creates a similar transition dynamic as switching from chips to xMult on plasma.
RULES:
. will not appear in the shop unless you have a perishable joker
. example: if you have this and two perishable jokers, this will give 3x when it triggers (I don't like the template, but it is the template suggested by Steel Joker and Abstract joker)
. this will count itself if it's perishable, but has no effect when the timer runs out
. this will count debuffed perishable jokers, so you will lose that joker's effect, but not also lose your xMult, until you sell that joker.