Mechanics
Elite Blinds are stronger than regular Boss Blinds, but easier than Finisher Blinds. After beating a Boss Blind, you can choose to take on a random Elite Blind. If you choose to do so, the shop will not be entered, you will not cash out and it will go straight into the Elite Blind. After beating an Elite Blind, get 6$ and a random Spectral Card as a reward. You will also get what you would’ve got if you cashed out. There is no downside to skipping an Elite Blind. Except for The Stand, all Elite Blinds start at 2.5x base. Except for The Angle and The Pin, all Elite blinds have a parallel to a Boss Blind. The icons are based on the Ge’ez first order consonants (except for ጰ to make it a round 25).
List of Blinds
ሀ - The Well
Discards all cards in hand after hand is played
ለ - The Law
Your most played hand will not score
ሐ - The Flag
Numbered cards are face-down
መ - The Gate
For every hand played, +0.7x blind size
ሠ - The Cloud
Flips one third of the cards in deck before the blind starts
ረ - The Slope
Hands are scored as if they are level 1
ሰ - The Misfortune
If a scoring Club is played, hand will not score
ቀ - The Spin
Debuffs 4 cards in hand after scoring
በ - The Arch
Must play 5 scoring cards
ተ - The Bedrock
If a scoring Spade is played, hand will not score
ኀ - The Harm
Start with 0 discards, all cards must score
ነ - The Chisel
If a scoring Diamond is played, hand will not score
Continued in comments because character limit