#Sequels to decks/stakes

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signal hinge
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Not serious btw. But too large for sheet

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Red deck 2: Maroon deck
+2 discards

Blue deck 2: Navy deck
+2 hands

Yellow deck 2: Gold deck
Start wiþ +10$ and seed money

sullen gorge
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Black Deck 2: Midnight deck
2x joker slots, only have 1 discard and 1 hand

signal hinge
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Green deck 2: Forest deck
3$ for every hand left over and 2$ for every discard left over. You need 10$ for 1$ of interest instead of 5$

Black deck 2: Void deck
+3 joker slots, x2 blind size

Magic deck 2: Wizard deck
Start wiþ crystal ball voucher, 2 fools, and one random spectral card. Fools can copy spectrals

flint tangle
signal hinge
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Nebula deck 2: Milky way deck
Start wiþ telescope and -1 consumable slot. Celestial packs are 3x as common

Ghost deck 2: Paranormal deck
Spectral cards can appear in shop. Þere are no more downsides for using spectral cards

Abandoned deck 2: Orphaned deck
Start wiþ 16 2s and noþing else

flint tangle
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why not galaxy deck?

signal hinge
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Checkered deck 2: Monochrome deck
Start wiþ 52 hearts

Zodiac deck 2: Superstition deck
Start wiþ overstock+ and reroll surplus

Painted deck 2: Colorful deck
Start wiþ +3 hand size, +1 consumable slot, and -1 joker slot

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Anaglyph deck 2: Beacon deck
Gain a random tag after blind defeated

Plasma deck 2: QGP deck
Splits chips and mult evenly across 4 counters. x3 blind size

Erratic deck 2: Scatterbrained deck
Randomizes cards' rank and suit, garentuees a flush 5 possible

flint tangle
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Erratic deck 2: Unorganized deck
Randomizes cards rank, suit, enhancement, seal, and edition

tough sundial
# sullen gorge **Black Deck 2: Midnight deck** 2x joker slots, only have 1 discard and 1 hand

black deck 3: silence deck

joker slots fixed to 9

the only jokers that can appear are:

  • allas workshop ($2): +5~9 mult, +5~8 mult, 0.8x blind requirement
  • zelkova workshop (free): +4~8 mult, +3~8 mult, +1 hand size
  • old boys workshop ($1): gain $3 when obtained, +50~90 chips, +4~8 mult, +1 hand size, +1 discard
  • mook workshop ($2): gain $3 when obtained, +8~15 mult, +1 hand size, +3 mult
  • ranga workshop (free): +3~7 mult, +3~7 mult, +3~7 mult, inflict 5 bleed on this ante's boss blind (gain 1/3 of bleed as mult when boss blind effect triggers, lose that much bleed rounded up)
  • wheels industry ($4): +14~24 mult, debuffs boss blind when triggered, +50~80 chips
  • crystal atelier ($3): +80~110 chips, +7~11 mult, +7~11 mult, x1.4~1.8 mult
  • atelier logic ($2): +4~8 mult, +5~8 mult, +7~12 mult
  • durandal ($2): +5~9 mult, +1 to all flat mult effects next hand, +5~9 mult, +1 to all flat mult effects next hand

after all of these jokers have triggered at least once: furioso may appear in shop

  • furioso ($3): im too fucking lazy to translate this one to balatro can someone do it for me lolang
signal hinge
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White stake 2: Gray stake
x1.5 blind size

Red stake 2: Maroon stake
All shop items are 1$ more

Green stake 2: Forest stake
Faster blind scaling (ante 8 is 3x as large as normal)

Black stake 2: Void stake
Enernals are 2x as common

flint tangle
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exoida?

tough sundial
opal swallow
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checkered deck 4: checkers truce simple

Checkers Truce Simple

       -Quit Game-
       -Reset Army-
       -Remove a Piece-
       -Settings-
       -Play Game-
flint tangle
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checkered deck advanced

signal hinge
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Blue stake 2: Navy stake
-1 discard, -1 hand

Purple stake 2: Lavender stake
Even faster blind scaling (ante 8 is anoþer 3x as large)

Orange stake 2: Brown stake
Perishables are 1.5x more common and only last 3 rounds

Gold stake 2: Diamond stake
Rentals are 1.5x more common and charge 5$

flint tangle
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that's 80% bru

opal swallow
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orange deck?

flint tangle
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lavender deck?

opal swallow
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ascendant stake 2

rustic bison
sullen gorge
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Purple Deck
+1 hand on even antes, +1 discard on off anted

next juniper
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Black Deck 2: Void Deck
Can hold more Jokers than you have space for
-1 hand per round for each Joker held over limit