#Sequels to decks/stakes
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Red deck 2: Maroon deck
+2 discards
Blue deck 2: Navy deck
+2 hands
Yellow deck 2: Gold deck
Start wiþ +10$ and seed money
Black Deck 2: Midnight deck
2x joker slots, only have 1 discard and 1 hand
Green deck 2: Forest deck
3$ for every hand left over and 2$ for every discard left over. You need 10$ for 1$ of interest instead of 5$
Black deck 2: Void deck
+3 joker slots, x2 blind size
Magic deck 2: Wizard deck
Start wiþ crystal ball voucher, 2 fools, and one random spectral card. Fools can copy spectrals
forest deck is green deck without downside?
Nebula deck 2: Milky way deck
Start wiþ telescope and -1 consumable slot. Celestial packs are 3x as common
Ghost deck 2: Paranormal deck
Spectral cards can appear in shop. Þere are no more downsides for using spectral cards
Abandoned deck 2: Orphaned deck
Start wiþ 16 2s and noþing else
why not galaxy deck?
Checkered deck 2: Monochrome deck
Start wiþ 52 hearts
Zodiac deck 2: Superstition deck
Start wiþ overstock+ and reroll surplus
Painted deck 2: Colorful deck
Start wiþ +3 hand size, +1 consumable slot, and -1 joker slot
Anaglyph deck 2: Beacon deck
Gain a random tag after blind defeated
Plasma deck 2: QGP deck
Splits chips and mult evenly across 4 counters. x3 blind size
Erratic deck 2: Scatterbrained deck
Randomizes cards' rank and suit, garentuees a flush 5 possible
Erratic deck 2: Unorganized deck
Randomizes cards rank, suit, enhancement, seal, and edition
black deck 3: silence deck
joker slots fixed to 9
the only jokers that can appear are:
- allas workshop ($2): +5~9 mult, +5~8 mult, 0.8x blind requirement
- zelkova workshop (free): +4~8 mult, +3~8 mult, +1 hand size
- old boys workshop ($1): gain $3 when obtained, +50~90 chips, +4~8 mult, +1 hand size, +1 discard
- mook workshop ($2): gain $3 when obtained, +8~15 mult, +1 hand size, +3 mult
- ranga workshop (free): +3~7 mult, +3~7 mult, +3~7 mult, inflict 5 bleed on this ante's boss blind (gain 1/3 of bleed as mult when boss blind effect triggers, lose that much bleed rounded up)
- wheels industry ($4): +14~24 mult, debuffs boss blind when triggered, +50~80 chips
- crystal atelier ($3): +80~110 chips, +7~11 mult, +7~11 mult, x1.4~1.8 mult
- atelier logic ($2): +4~8 mult, +5~8 mult, +7~12 mult
- durandal ($2): +5~9 mult, +1 to all flat mult effects next hand, +5~9 mult, +1 to all flat mult effects next hand
after all of these jokers have triggered at least once: furioso may appear in shop
- furioso ($3): im too fucking lazy to translate this one to balatro can someone do it for me

White stake 2: Gray stake
x1.5 blind size
Red stake 2: Maroon stake
All shop items are 1$ more
Green stake 2: Forest stake
Faster blind scaling (ante 8 is 3x as large as normal)
Black stake 2: Void stake
Enernals are 2x as common
exoida?
i said furioso
checkered deck 4: checkers truce simple
Checkers Truce Simple
-Quit Game-
-Reset Army-
-Remove a Piece-
-Settings-
-Play Game-
checkered deck advanced
Blue stake 2: Navy stake
-1 discard, -1 hand
Purple stake 2: Lavender stake
Even faster blind scaling (ante 8 is anoþer 3x as large)
Orange stake 2: Brown stake
Perishables are 1.5x more common and only last 3 rounds
Gold stake 2: Diamond stake
Rentals are 1.5x more common and charge 5$
that's 80% bru
orange deck?
lavender deck?
ascendant stake 2
furioso, always negative, when you get it, create random available jokers until you run out of slots (forcing you to have all 9 weapons) then applies eternal sticker on every joker including itself and copies the ability of every joker
sure
ty
Purple Deck
+1 hand on even antes, +1 discard on off anted
Actually wait I had an idea like this once
Black Deck 2: Void Deck
Can hold more Jokers than you have space for
-1 hand per round for each Joker held over limit
is this fire writing?
That’s actually so gas