#Reinforced Joker (Uncommon)
1 messages · Page 1 of 1 (latest)
the brackets/parentheses NEED to be included in the joker description in game, AND it needs to be chips.
This is 104 mult off rip otherwise :)
It could be +2 chips as a common- or maybe +3/+4 as an uncommon
ok its +4 chips
This idea, fundamentally, will never work for mult
makes sense
A max/base of 208 chips but losing it for deck fixing is fair IMO
A bit strong given 250 chips is worth -2 handsize
But I wouldnt complain, as deckfixing is a big part of making your joker lineup work. Especially for higher stake gameplay
Just get rid of card and just state “suit and rank”
“Card” doesn’t offer anything here
each unique suit and rank?
Each unique suit and rank would be +17
Yeah
It needs something to indicate its each unique combination of suit/rank
for this joker, king of spades would be different from king of hearts
Ah
This would be a total of +17 so it wouldnt work
Yeah I gotcha mb
Trying to think of a better way to word it though, parentheses aren’t the best
Unique suit and card combination?
Dunno if I like that word though
each unique combination of suits and ranks?
Maaaaybe
Only issues balance wise is this essentially just disincentives deck fixing, you get full value immediately
Like opposite erosion
thats the idea
i do see how its a problem that it has full value immediately
hmm
Could lower the value and include enhancements or something maybe?
Though that would still require adding cards to get minimal extra value
hmm
ig ill do common with 2 chips
Ice Cream levels of chips with a less harsh/more avoidable loss
Reinforced Joker (Common)
Not a terrible idea but I’m not sure the idea would work too well if it was actually implemented
i mean, wanna see it actually implemented?
If you mean through modding go ahead, this one seems pretty simple
the suggestion reaper is back in town its time to make another suggestion slop mod
Thats why im hesitant on Common vs Uncommon. On higher stakes alot of runs rely on deckfixing for an easier time with playing X hand and triggering X jokers
So honestly if this causes problems/is too good, I see that being a low stake thing- im invested personally
I think the base idea just kinda doesn’t work with what you’re going for, you’ll inherently have max value and the drawback is “be boring and do nothing to your deck”
Maybe modify the condition to like discarding unique combinations or something
Or at least something similar, that way you still have to actually do something
riight, card art, since none is mad atm ill use steel joker's
smth like "+5 chips per unique card discarded" this round?
That sounds a lot more plausible imo yeah
But I think thats the fun of it personally, it penalizes a common form of deck enhancement without fully killing it- it still allows enhancements, editions, seals.
I definitely see what you mean but thats why im so hesitant- its the kinda idea I'd want to playtest before giving full thoughts on
Ehhh… I get where you’re coming from, and I can’t really say you’re totally wrong since it’s not a thing we’ve seen, but I’m not convinced it’d actually be fun to play with like that
Tbf, my way of viewing an effect like this is: "I won't stop deckfixing- but maybe its not worth grabbing that random suit tarot I've found- I prefer the chips"
Also, wild synergy is always fun
idk how this would work with wild lol
always procs ig? idk
Flowerpot
ig maybe wilds will count for all 4 suits of that card?
Assume its a wild king It goes "do you have a Spade King? No? This is a Spade king. Yes? Do you have a Heart King"
Etc rtc
so if u have a wild king then u get +20 chips?
It should copy flowerpot's take on Wilds
It can be any suit, but only 1 at a time
ooo i think that actually way better
well thats what i ended up doing
Why does it not allow deckfixing?
It's a really fast scaler and really easy to scale too
Unless I'm misunderstanding the idea
cuz u cant only have a bunch of yhe same card
Ohh I get it now
also this joker doesnt take into count enhancements, editions, or seals
It's still super easy to scale even with 4 chips
true, but erosion gives +4 mult and allows deck fixing
Yeah at the cost of a hangman
This gives you 4 chips per discard which is potentially 12 chips a round
And it goes absolutely insane with Merry Andy
more clear?! That was not there!!!
hmm. Well even then 15 chips x 10 just from 2 discards is crazy
And it's a commo
n
I have a feeling this is unbalanceable but it's a cool idea and i want to explore it more
Sure
well you have to draw 10 unique cards which prevents deckfixing
150 chips early that are obtained easily
I'm trying to format my thoughts here, one second
true, only 100 less than stuntman without the -2 handsize
- The no deckfixing tradeoff is totally fine
- I'd be okay if this joker cared about enhancements. That is, enhancements are no longer easily usable with this joker
yup, and the chips are incredibly easy to get
ig ill make it couns enhancements, seals, and editions seperately (polychrome red seal ace is counted same as polychrome blue seal ace)
YES that is how i wanted to phrase it. That took me way too long to say
idk how to put this into a description tho
Though i no longer have a clue how to word that
Yeah
The current wording isn't great either
for now it can just be "unique card" ig