#Concepts That Have Probably Already Been Made

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covert patio
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Common Jokers:

Tutorial Video: +70 Chips if played hand is lvl. 1.
Buy Price: $5

Playbook: +15 Mult if played hand is different from prior hand.
Buy Price: $4

Card Binder: +8 Chips per booster pack opened this run (currently + Chips).
Buy Price: $5

Beanstalk: +4 Mult per consecutive round played without selling a card (currently + Mult).
Buy Price: $6

Fissure: X2 Mult if previous blind was skipped.
Buy Price: $6

Uncommon Jokers:

Golden Ring: Gains +5 Mult if played hand has 5 cards and contains a 5 (currently + Mult).
Buy Price: $5

3D Glasses: X3 Mult if played hand triggers the boss blind ability.
Buy Price: $6

Weightlifter: Gains X0.25 Mult for every Strength card used this run (currently X Mult).
Buy Price: $6

Real Estate: Gains $5 of sell value per hand that contains a full house. Loses $1 of sell value per hand that does not contain a full house.
Buy Price: $6

Beggar: If played hand scored less than 10% of blind requirement, earn $4.
Buy Price: $6

Fisherman: Adds Fish card to deck upon purchase and after Small Blind or Big Blind is defeated. Played Fish cards are destroyed and give $10.
Buy Price: $7
(For context, Fish card scores 0 Chips and has no suit or rank. Also, it would be really cool if it said “Caught!” as it’s being destroyed).

Canvas: +1 hand size for every non-scoring joker owned (excludes Canvas).
Buy Price: $6

Wishing Well: If last hand of round is a single card, destroy it and create a random tarot card (must have room).
Buy Price: $6

Rare Jokers:

Insurrection: If first hand of round is a single Queen or King, destroy it and create The Fool (must have room).
Buy Price: $8

Temple: When selecting a blind, if money owned is $30 or higher, gain X1 Mult and set money to $8 (currently X Mult).
Buy Price: $8

Bosses:

The Pesky: Cards are no longer drawn after played hands.

The Tortoise: Blind requirement is multiplied by X1.2 for each hand that does not win.

The Gorge: Removes enhancements from scored cards.

The Bond: If played hand is more than double the blind requirement, destroy a random joker.

lunar trout
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beanstalk is overtuned

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so is golden ring

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i dont like weightlifter referring to a specific tarot

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fisherman is ⚙️

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canvas is fine but the name gives me cryptid ptsd LMAO

lunar trout
fading gust
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If you discard after a hand with The pesky does it still go up to max hand size or does it go to what you had before

covert patio
fading gust
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Still seems pretty difficult, but [redacted]

covert patio
covert patio
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Econ or Econ-related Jokers:

Stimulus Check: Earn $8 if money is $5 or below at end of round.
Buy Price: $6

Ticket Booth: Earn $3 when a card is added to deck.
Buy Price: $7

Investment Banker: When Small or Big Blind is selected, lose $3. Earn $20 after defeating a boss blind.
Buy Price: $7

Elevator: Earn money equal the current ante at end of round (currently $ ).
Buy Price: $6

Leftovers: Earn $1 every time a card is sold (caps at $15 per ante).
Buy Price: $5

Cryptocurrency: Generates a random sell value between $0 and $25 at end of round. Destroyed after five rounds ( rounds remaining).
Buy Price: $8

Sorcerer: If first hand of round is a single card, add foil, holographic, or polychrome to it and lose $4.
Buy Price: $7

Piggy Bank: Gains $4-6 sell value at end of round. 1 in 8 chance to be destroyed at end of round.
Buy Price: $6

Jason Statham: Earn $2 every time a wild card is played from its original suit.
Buy Price: $7

Salaryman: Gains +6 Chips when money is earned (currently + Chips).
Buy Price: $6

jagged pike
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Change tutorial video to money and that’s actually a really cool design

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Adding chips to a hand you’re intentionally not leveling up doesn’t make too much sense, but if you’re doing it for money you’re basically “wasting” a hand for profit which is a neat idea

covert patio
lunar trout
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elevator feels like worse rocket

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also what does "wild card is played from its original suit" mean

covert patio
lunar trout
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but thats exclusively for flushes anyway

covert patio
covert patio
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Like glut or ancient

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or arrowhead

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I’m not saying it’s good but that’s how it would work

lunar trout
covert patio
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Boss Concepts:

The Lake: Blind requirement is X2 until a blind is skipped this Ante.

The Bloat: Every hand played adds a permanently debuffed card to your hand.

The Replay: All scaling joker abilities are reversed this round.
(I.E. Spare Trousers will lose two Mult instead)

The Curse: If (insert most played hand) is played this round, add Perishable to a random joker.
(Does not count against Eternals)

The Bar: Blind is instantly lost if:
Option 1: 8 cards or less are scored this round.
Option 2: 10 cards or more are scored this round.
(Option that shows depends on most played hand)

Showdown Blinds:

The Puzzle: All Jokers are debuffed until (insert random hand) and (insert random hand) are played.
(Includes:

  1. High Card, Pair
  2. Three of a Kind, Flush)

The Countdown: One random joker is debuffed for the rest of the round every hand played.