Common Jokers:
Tutorial Video: +70 Chips if played hand is lvl. 1.
Buy Price: $5
Playbook: +15 Mult if played hand is different from prior hand.
Buy Price: $4
Card Binder: +8 Chips per booster pack opened this run (currently + Chips).
Buy Price: $5
Beanstalk: +4 Mult per consecutive round played without selling a card (currently + Mult).
Buy Price: $6
Fissure: X2 Mult if previous blind was skipped.
Buy Price: $6
Uncommon Jokers:
Golden Ring: Gains +5 Mult if played hand has 5 cards and contains a 5 (currently + Mult).
Buy Price: $5
3D Glasses: X3 Mult if played hand triggers the boss blind ability.
Buy Price: $6
Weightlifter: Gains X0.25 Mult for every Strength card used this run (currently X Mult).
Buy Price: $6
Real Estate: Gains $5 of sell value per hand that contains a full house. Loses $1 of sell value per hand that does not contain a full house.
Buy Price: $6
Beggar: If played hand scored less than 10% of blind requirement, earn $4.
Buy Price: $6
Fisherman: Adds Fish card to deck upon purchase and after Small Blind or Big Blind is defeated. Played Fish cards are destroyed and give $10.
Buy Price: $7
(For context, Fish card scores 0 Chips and has no suit or rank. Also, it would be really cool if it said “Caught!” as it’s being destroyed).
Canvas: +1 hand size for every non-scoring joker owned (excludes Canvas).
Buy Price: $6
Wishing Well: If last hand of round is a single card, destroy it and create a random tarot card (must have room).
Buy Price: $6
Rare Jokers:
Insurrection: If first hand of round is a single Queen or King, destroy it and create The Fool (must have room).
Buy Price: $8
Temple: When selecting a blind, if money owned is $30 or higher, gain X1 Mult and set money to $8 (currently X Mult).
Buy Price: $8
Bosses:
The Pesky: Cards are no longer drawn after played hands.
The Tortoise: Blind requirement is multiplied by X1.2 for each hand that does not win.
The Gorge: Removes enhancements from scored cards.
The Bond: If played hand is more than double the blind requirement, destroy a random joker.