Heavenly Altitudes [Uncommon] - This joker gains +2 mult for each consecutive hand played alternating between two handtypes (ex. pair, hc, pair, hc, resets if you play a 4oak) (inspired on switching between badeline and the bird towards the end)
Azurite Ascent [Uncommon] - Scored cards give double their chips if their rank is higher than the rank of the card scored before it
Space Jam Fever Dream [Uncommon] - 1 in 3 chance when a card is scored to retrigger remaining scoring cards once (cannot be triggered more than once in a hand)
Blast Processing [Uncommon] - Scored steel cards trigger all steel cards held in hand, [amount of steel cards held in hand] in 4 chance to destroy scored steel cards (Colored blocks trigger all other blocks of the same color)
The Singularity [Uncommon] - x2 Mult if hand contains a single enhanced card (Based on the small dream blocks that populate the level, small boost from small thing)
Badeline Block Belt [Uncommon] - leftmost scored card retriggered twice in odd numbered rounds, rightmost scored card retriggered once in even numbered rounds (Swing your Badeline Blocks from side to side!~)
Temple of the Kevins [Uncommon] - If hand contains a single king, scored cards count as face cards for the rest of the round (K for Kevin, Kevin is King)
Mossy Caverns [Uncommon] - Use extra discards after running out, lose 1 handsize for the round for each discard used this way (running out of air)
Heaven's Outer Space [Uncommon] - Upgrade played poker hand twice on final hand of round (Balatro space themes related to hand scoring)
Into The Storm [Uncommon] - This joker gains +4 mult after playing 3 consecutive hands without discarding (Currently +0 Mult) (wall conveyor belts used to gain momentum, red bubbles = red discards, this one is definitively NOT a reach)
Chillout Mountain [Uncommon] - Lose all discards, +125 Chips