#Jokelocke Challenge

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junior shell
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The Jokelocke challenge is not an ingame challenge, but rather a set of self imposed conditions based on the nuzlocke challenge from pokemon.

Base rules:
a1) Selling or destroying a joker kills it, you cannot buy or otherwise obtain a copy of it later after you lose it. (Clarification: a) for this purpose and other rules Riff raff, Judgement, Soul and other joker generators that don't let you control which joker you get are banned. b) Some exceptions are made)

a2) You can only obtain one joker per round, this joker must be one of the first jokers you see, rerolls are allowed only if no jokers appear in the shop. (Clarification: a) While gaining more than one joker per round is not allowed, I do consider the corner case of finding, say, a polychrome Riff raff that you want to take. Particular cases like this are allowed as long as the joker generation effect never activates, under this clause you can also keep a judgement for tarot blocking as long as you don't use it)

a3) Rounds may not be skipped. (Clarification: a) "You can't run from a trainer battle")

a4) Hand levels are capped at the current ante number + 1. (Clarification: a) Ante 2 means your max hand level is 2, you may upgrade a hand beyond the limit but may not play that hand until you have the proper max level. b) Going back an ante through the use of -1 ante should be considered as lowering the max hand level, although you can probably skip this addendum if its too annoying) c) The Wall, Violet Vessel and any other blind that increases the neccesary scoring beyond the usual instead grants a +4 to the hand level limit

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Additional rules, for the silly ones:

b1) Upgrade to rules a2), You can only obtain one joker per ante. (Clarification: a) For this rule and a2), if two or more jokers appear in a shop then you must pick from those, if no jokers are present but a booster pack holding them is available you may not reroll)

b2) Each ante, block a set of consumables (Planet cards, tarot cards, spectral cards). Blocked set may not be repeated between antes, blocked consumables may be obtained and held but cannot be sold or used. (Clarification: a) This includes both consumables held in your consumable slots and ones in booster packs)

b3) Only 6 vouchers may be purchased through the run. (Clarification: a) parallel to the rule that only lets you attain 6 pokemon for the whole run)

b4) Your first joker must be from the guaranteed Buffoon pack in the first shop, if any situation is given where you somehow cannot afford it then play through ante 1 with no jokers. (Clarification: a) Regardless of other rules, you may not skip this pack)

b5) Booster packs may not be skipped. (Clarification: a) You may skip a booster pack if you cannot physically take anything from it)

b6) Play on a higher stake, ideally gold. (Clarification: a) I'd like to see you try)

golden spoke
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🔥🖊️

junior shell
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Thank you, i really wanna see someone more skilled than me attempt something like this

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i'm gonna try it myself when i have the time

golden spoke
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Im absolute garbage at balatro so theres no way i can do this :<

junior shell
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I'm like, absolutely positive the doc could beat this with all the extra rules given, 4 hours worth of runs, tops

golden spoke
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Roffle would beat it first try blindfolded with no game audio while skydiving

junior shell
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why would game audio matter in balatro

dark night
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This is reallly realllly hard

junior shell
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I think base rules are somewhat reasonable for a challenge, it's meant to be an achievement

junior shell
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mhh let me tweak this a bit, particularly the hand level part of it

junior shell
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Extra conditions for spice:

c1) Favorite clause: you may pick one joker at the start of the run and allow that joker to skip rule a1 and a2

c2) You may freely take natural negatives if you can afford them