#[v1.0] Collab++, a simple custom collab mod

1 messages · Page 1 of 1 (latest)

rare mural
#

Here are all the artworks from version 1.0 of the mod, might make some more if I feel like it again sometime

#

As for a clarification I do want to actively make before moving on with anything, is a simple "GNU GPLv3" clarification at the end of my readme enough for licensing, or would a correctly implemented license actually have a visible impact somewhere in my code, like a separate license file?

#

Aside from that, after some testing, it seems like my mod works ingame (pretty hard to mess this up)

steady python
#

Wow, really cute! High-quality card face textures are hard to find these days. Finally, I can change the texture I’ve been using for decades. 😭 As for the license, check this link to add a LICENSE file to the repo: https://docs.github.com/en/communities/setting-up-your-project-for-healthy-contributions/adding-a-license-to-a-repository

rare mural
rare mural
#

Created a release!

steady python
#

hi, I spotted a tiny thing: face-card suit letters have that faint grey/black halo. You can see it in the after/brfore pics, and it’s not just your mod, I’ve noticed it on some face card textures too.

I asked ChatGPT, and it’s a Balatro’s shader filtering thing: even with alpha=0, it still samples RGB, so (0,0,0,0) bleeds into the edges. Fix is easy, just replace fully transparent black with fully transparent white — (0,0,0,0) → (255,255,255,0). I already generated a fixed set (all 16 sprites). If you like I can upload them here.

rare mural
#

woah alright hmm

#

Can send them in a zip too if that's more practical

#

Oh wait a sec I misread, you had the fixed files lol

#

yeah you can resend

steady python
#

Yeah, I’m trying to say

rare mural
#

Is there some way to avoid this issue for future mods, is it a result of me using pure white for example?

#

I see you also added a mac os version to the mod, thanks!

#

I'll look into how it's done so I can do it for my next mod too

steady python
#

If you are using Aseprite I think it’s default transparent color is black, I write a python script to replace the color

rare mural
#

Ok yeah no I used paint.net for these, that said I did hear about Aseprite and I'm likely to move over to it soon

steady python
#

Oh, it does not support MacOS 😭 , I am not sure about Aseprite, lots of people are using it but I found it hard to use when I tried to make a mod icon for my mod

rare mural
#

It's probably more complex but well worth learning if I want to do more complex stuff

#

Animations and such

steady python
#

I can give you the python script though, I think you can customize these things like bkg if you use more advanced tool like Adobe Illustrator or something.

#

""python3 fix_transparent_pixels.py""

It should work if you put it in your mod root dir and with python installed

#

It will find your all images in assets

rare mural
#

makes sense

#

will try out soon, thanks again for the help, currently preparing a new release