#REW1RED (Artists needed)

1 messages · Page 1 of 1 (latest)

opal iron
#

random things i think could be interesting for jokers, decks and such

#

current jokers (all placeholder art)

#

the current decks as well (again, placeholder art)

#

my main goal is to make as much as possible viable for build variety

scarlet ore
#

very cool

sudden rover
#

cool

opal iron
#

Thank you both :3

#

Also, I should mention, I AM taking ideas, feel free to put them here, or dm them to me, either works

opal iron
#

these 3 are definitely something together

#

most the second two though

#

matryoshka (name WIP idk if itll stay as that) is just Untethered Soul, but +Mult as a common, starts at 2, increases by 2 every time

opal iron
#

dunno what i expected, but atleast i know that it does work how it should (no sixes halves odds (1/2 becomes 0.5/2 (a 1/4 pretty much)) and then all sixes doubles it, so if you have both theres no reason to have either lol

opal iron
#

this feels wrong

opal iron
#

Messing around with a deck idea that will double the values on as many jokers as I can

#

This is... Interesting

#

This was a high card :p

opal iron
#

may god save me

opal iron
#

its a monster

opal iron
#

I am so frickin unserious

opal iron
#

This will most definitely require some balance, but there's the general idea here

full bone
full bone
full bone
full bone
opal iron
#

I've also added a few more decks since then

#

One of my favorites being the "blender deck"

#

It selects 5 decks at random, gives all up AND downsides of them

opal iron
#

6 stone cards is then a 6oak

#

Also since metamorphosis allows for any suit on stones from being wild cards technically

#

They become flush five/flush six

opal iron
opal iron
opal iron
opal iron
#

Amalgam -> renamed to Vessel (sounded cooler, made more sense as it sounds closer to a legit name like the base game legendaries)

#

New hand type: Cairn, 5 or 6 stone cards

#

Toggles added for "meme" content, aka when I add whatever tf I feel like adding

#

New deck: "the house on ash tree lane", reference to the book "house of leaves"

#

Randomly gain +/-1 hand size, at a 60/40 ratio

#

No cap, minimum of 3 just to not have instant loss

#

Oops! No sixes changed to visually double the denominator, seeing 0.5/2 annoyed me

#

Rigged erratic deck changed to just pick a random rank/suit instead of guaranteed 10 of spades, a bit more versatile, but still relatively the same

#

New joker(s): portal gun, blue/orange portal

#

Portal gun may appear in shop, high cost, requires 2 slots, destroys itself and spawns both blue/orange portals

#

Any joker between the blue/orange portals retrigger once for every set they are between

#

Unnasuming deck bug fixed to be more consistent (hopefully, not fully tested yet)

#

Dragged a friend of mine in to do some art hopefully

#

Making a new "consumable" type: Relics

#

You can only have one active at a time, they take their own slot instead of regular consumable slots, they do not appear in shop and instead are only found in "relic hunter packs" (rarer than spectral)

#

Each has unique effects and such to make stuff a bit more interesting, for example: "wild relic" makes all playing cards count as wild, regardless of suit

#

There is a relic like that for each enhancement

#

Relics do have their own "rarities", mostly just saying how generally strong they are, or versatile, and effecting appearance rate in packs

#

Settings toggle added for "joker retrigger effects"

#

Another for the Cairn hand

#

The ability to toggle each page of jokers, like the extra credit mod basically

#

2 new seals: crown and ghost

#

Crown: this card counts as a face card

#

Ghost: when played this card will destroy itself and create a random spectral card (must have room)

#

1 new tarot: weakness: decrease rank of 2 selected cards

#

4 new spectrals: coronation, haunt, expansion, rebirth

#

Coronation: apply a crown seal to one selected card
Haunt: apply a ghost seal to one selected card
Expansion: +1 hand size
Rebirth: destroy selected joker, create one of the same rarity and edition

#

New deck to go with the relic system: "relic seeker deck"

#

+1 relic slot (may hold two now), relics will rarely appear in shop

#

I will be finishing up and bug fixing, first official release withing 1-2 days or so (starting tomorrow)

#

Will be abit more of a beta over anything else: no real art yet, so it will all be my placeholder sprites

#

Any questions please feel free to ask: I'll get to them when I can

opal iron
#

Suddenly my code absolutely hates me

#

On that note:

#

Relics being changed to always spawn as common, and upgrade over [X] amount of triggers

opal iron
opal iron
#

okay: i will most likely be doing a first release tonight sometime, BUT, it will be a beta, do not expect everything to work properly, though, most of the jokers do, the vouchers and some other stuff

opal iron
#

(she said naively thinking that her code would cooperate)

opal iron
#

REW1RED (Artists needed)

#

Just Incase anyone feels like helping once I have the first release out, also: I WILL be doing a first release tonight (around 8-9pm my time), regardless of bugs, if anyone plays and finds some, please do just toss them here

opal iron
opal iron
#

Wow am I bad with my time or what-

#

ANYWAYS