#REW1RED (Artists needed)
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current jokers (all placeholder art)
the current decks as well (again, placeholder art)
my main goal is to make as much as possible viable for build variety
very cool
cool
Thank you both :3
Also, I should mention, I AM taking ideas, feel free to put them here, or dm them to me, either works
these 3 are definitely something together
most the second two though
matryoshka (name WIP idk if itll stay as that) is just Untethered Soul, but +Mult as a common, starts at 2, increases by 2 every time
dunno what i expected, but atleast i know that it does work how it should (no sixes halves odds (1/2 becomes 0.5/2 (a 1/4 pretty much)) and then all sixes doubles it, so if you have both theres no reason to have either lol
this feels wrong
Messing around with a deck idea that will double the values on as many jokers as I can
This is... Interesting
This was a high card :p
may god save me
its a monster
I am so frickin unserious
This will most definitely require some balance, but there's the general idea here
pebble deck would be atrocious, but all of these would be fun
oh hey, I have a legendary joker like this, too
it would be interesting if having both made them destroy each other and you get some money or something
I will definitely be using this idea for placeholder art lol
currently, all my jokers with no art share the exact same sprite and it’s gotten very confusing very fast
It's made funnier by me making 5 stone cards count as a 5oak
I've also added a few more decks since then
One of my favorites being the "blender deck"
It selects 5 decks at random, gives all up AND downsides of them
Oh, also made a voucher that's a tier 3 for grabber/nacho tong, allows for picking a 6th card for hands/discarding
6 stone cards is then a 6oak
Also since metamorphosis allows for any suit on stones from being wild cards technically
They become flush five/flush six
There's also a flush version of this
It's almost doubled since this...
Amalgam -> renamed to Vessel (sounded cooler, made more sense as it sounds closer to a legit name like the base game legendaries)
New hand type: Cairn, 5 or 6 stone cards
Toggles added for "meme" content, aka when I add whatever tf I feel like adding
New deck: "the house on ash tree lane", reference to the book "house of leaves"
Randomly gain +/-1 hand size, at a 60/40 ratio
No cap, minimum of 3 just to not have instant loss
Oops! No sixes changed to visually double the denominator, seeing 0.5/2 annoyed me
Rigged erratic deck changed to just pick a random rank/suit instead of guaranteed 10 of spades, a bit more versatile, but still relatively the same
New joker(s): portal gun, blue/orange portal
Portal gun may appear in shop, high cost, requires 2 slots, destroys itself and spawns both blue/orange portals
Any joker between the blue/orange portals retrigger once for every set they are between
Unnasuming deck bug fixed to be more consistent (hopefully, not fully tested yet)
Dragged a friend of mine in to do some art hopefully
Making a new "consumable" type: Relics
You can only have one active at a time, they take their own slot instead of regular consumable slots, they do not appear in shop and instead are only found in "relic hunter packs" (rarer than spectral)
Each has unique effects and such to make stuff a bit more interesting, for example: "wild relic" makes all playing cards count as wild, regardless of suit
There is a relic like that for each enhancement
Relics do have their own "rarities", mostly just saying how generally strong they are, or versatile, and effecting appearance rate in packs
Settings toggle added for "joker retrigger effects"
Another for the Cairn hand
The ability to toggle each page of jokers, like the extra credit mod basically
2 new seals: crown and ghost
Crown: this card counts as a face card
Ghost: when played this card will destroy itself and create a random spectral card (must have room)
1 new tarot: weakness: decrease rank of 2 selected cards
4 new spectrals: coronation, haunt, expansion, rebirth
Coronation: apply a crown seal to one selected card
Haunt: apply a ghost seal to one selected card
Expansion: +1 hand size
Rebirth: destroy selected joker, create one of the same rarity and edition
New deck to go with the relic system: "relic seeker deck"
+1 relic slot (may hold two now), relics will rarely appear in shop
I will be finishing up and bug fixing, first official release withing 1-2 days or so (starting tomorrow)
Will be abit more of a beta over anything else: no real art yet, so it will all be my placeholder sprites
Any questions please feel free to ask: I'll get to them when I can
Suddenly my code absolutely hates me
On that note:
Relics being changed to always spawn as common, and upgrade over [X] amount of triggers
This is being delayed until my code won't want to kill me
okay: i will most likely be doing a first release tonight sometime, BUT, it will be a beta, do not expect everything to work properly, though, most of the jokers do, the vouchers and some other stuff
(she said naively thinking that her code would cooperate)
REW1RED (Artists needed)
Just Incase anyone feels like helping once I have the first release out, also: I WILL be doing a first release tonight (around 8-9pm my time), regardless of bugs, if anyone plays and finds some, please do just toss them here
I then fell asleep, and was distracted by valentines: release when I get home in like 30 minutes